• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
ParentHoldLink for CustomUnityAssets

Plugins + Scripts ParentHoldLink for CustomUnityAssets

Download [0 MB]
Positive
Version: 1
Posted:
thank you
Upvote 0
Positive
Version: 1
Posted:
Awesome plugin, thank you for sharing it with us!
Upvote 0
Positive
Version: 1
Posted:
Just discovered that this plugin is great
Upvote 0
Positive
Version: 1
Posted:
Far nicer implementation than setting spring and damper to 10000000000000000000000. 10/10
Upvote 0
Positive
Version: 1
Posted:
Makes a huge difference in how assets follow their parent.
Upvote 0
Positive
Version: 1
Posted:
Works like a charm, i recommend this to all my Patrons for use with my assets, amazing work mate!
Upvote 0
Positive
Version: 1
Posted:
Absolute must. Needs to be in VaM as standard.
Upvote 0
Positive
Version: 1
Posted:
Really useful.
Upvote 0
Positive
Version: 1
Posted:
Its must for equipable CUA items for removing lag behind issue.
Upvote 0
Positive
Version: 1
Posted:
Add this to the app trello!
Upvote 0
Positive
Version: 1
Posted:
Must have Plugin! This needs to be included in the game.
Upvote 0
Positive
Version: 1
Posted:
While the usability could be improved and the code is converting the init rotation to euler angles for no reason......I tried to make a plugin like this for ages! Whatever I tried, it always had a one-frame-delay issue caused by the (random) update order of the Unity engine and the magic done by VaM. And believe me, I tried a shit load of things, some other creators tried as well. One frame doesn't sound like much, but it makes a lot of difference for fast animations. Not sure why your code works, because I tried pretty much the same (LateUpdate + directly setting the Transform), BUT THIS FREAKING WORKS! Maybe it's the use of the "Hold" mode changes something in VaM, because that's something I didn't try.
Upvote 0
Positive
Version: 1
Posted:
Excellent
Upvote 0
Positive
Version: 1
Posted:
work like a charm, a must, I wish there is some official adaptation method for the game to grew, a lot of great plugins like this need to be included. @meshedvr
Upvote 0
Positive
Version: 1
Posted:
Awesome, love it! Works perfectly. Glad someone finally made this. Now it's possible to add custom assets like earrings and glasses and have them act normally when attached to a character. Great job, thanks for sharing!
Upvote 0
Back
Top Bottom