• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
Octopus

Assets + Accessories Octopus

Download [5.07 MB]
octopus.png


Port from sketchfab.
Very nice model to work with. But took some work to get the physics to where they are. They're not proven yet so proceed at your own risk if you try animating it.​
3 sizes: Regular, BigBro and LilBro. Each size required manual tweaking of their physics. Can't be scaled with VAM's scaler without breaking.

How to set it up:
  1. Load the octopus.assetbundle on a CustomUnityAsset and select a size.
  2. You must use Puppeteer to create a "grab" point for the model. It is not attached to the CUA atom. This allows Puppeteer to have full control.
    1. Load Puppeteer on the CustomUnityAsset
    2. In the Target Bone filter search for "armature".
    3. Click Create Physics Controller For Bone
    4. The controller is spawned at the octopus.
      1. If your scene has no floor, it has probably fallen into the void. Then:
        1. Select the spawned controller from the atom list instead, and use the move tab to reset the coordinates.
        2. Unselect/reselect the asset in the asset tab. It should now be grabbed at where you moved the controller.
    5. Spawn any additional controllers you need.
      1. You can filter by "10" to list only the tentacle tips.
      2. Or use the mouse mode: Shift+T to enable. Hovering over the asset will highlight joints underneath. Right-click on one to spawn a controller of your choice.
    6. Poses can be saved and recalled.
GIF 25-01-2026 19-39-14.gif

Recommended to keep the spring values as low as you can get away with. I've stress-tested a bunch but they're not immune to uncontrolled stretching if a meteor hits them. LilBro is the most unstable. 🤷‍♂️
Think of it as an elastic band: The harder you pull past the limits, the wilder the rebound. I would not recommend hardlinking, or link controllers.
Recall a pose, or reload the asset, in case of breaking. You won't lose any poses by doing so.


Other plugin recommendations for this asset:Any VAMifier to fix the shading.
CuaGpuColliders - makes the asset's colliders affect cloth sim

Also BodyLanguage gaze compatible.
Images and attachments
  • GIF 25-01-2026 19-42-13.gif
    GIF 25-01-2026 19-42-13.gif
    6.4 MB · Views: 0
React to this content...

Share this resource

More resources from TRSD

Back
Top Bottom