I bet 'she' feels confined, only free to expand 'herself' within boundaries. Maybe in VAM 2.x a 'Puppetmaster' AI can add a 'Ghost' to this 'Shell'.
Don't get it? Watch the 1995 movie release of 'Ghost in the Shell'.
This is not just my favorite Anime. It is my all time favorite Movie!
Ignore the 2017 Scarlett Johanson movie version. It is a dumbed down action version. I must have watched the original movie 10+ times and I'm still not sure I understood the deep philosophy and plot fully. But I don't have to, the soundtrack and visuals alone are excellent. Watch it!
Motoko 2 is mainly based on the movie character Major Motoko Kusanagi.
She works for 'Section 9'. A kind of special law enforcement & cyber security unit. This VAM model shows the logo on her shoulder.
The materials all have a slightly used look. Little scratches here and there. Some logos are faded. Removing the outer layers reveals a scary metal skeleton, wires and hydraulics.
You better cooperate with her or she will rip your guts out in a blink of an eye with her (optional) Mantis Blades from Cyberpunk 2077.
It is hard to classify what she actually is with the movie philosophy in mind.
Cyborg? Human? Robot? Android?
The cyberpunk style, character-reference, countless customization options, high quality and deadly Mantis Blades combine this into an artistic MASTERPIECE!
If I had to nitpick (and that's hard) it's the hairstyle. It could be more 'original'. The sides cover her face to much and there should be not ponytail.
This look started as a concept for testing internal clothing imports. As I progressed and got better, I changed the direction on where I want to go with this look 2 times before I went the gits direction because the setting is fitting for my look and motoko is simply the sexiest robot I can think of. I never wanted to do a 100% accurate port of motoko because... Well... The real motoko obviously has full skin and it would be nonsense to put a full skeleton underneath if you can't even see it ?
This is why I made some skinplates that have visible seams and some open areas with the purpose to see the inner skeleton for this whole look to make sense and I tried to find the right balance between skin and robot. Turns out that creating cool looking skinplates is way harder than I thought.
By not committing to a strict copy I thought adding the mantis blades is a good idea because it fits the setting seamless and I have room for creativity.
To the hair: to be honest I just can't do good looking motoko hair myself so I just picked something existing that looked good to me and is not too far off motoko's style