Hello everyone, this is my workflow on how I make my clothes.
The programs I use are
Marvelous Designer/ Clo3d
Adobe Substance Painter
Blender (for off camera retouching)
Daz 3D
Getting the Avatar
There are 2 ways to get the avatar, one is through Vam and the other is through Daz.
Using Daz is simply exporting the Genesis 2 female model, in this mode the model has more density, which is useful when using the highest physics in Marvelous Designer (but requires more resources).
The method of Vam, is exporting the OBJ and MTL, a little more detail in the wiki (Until the end explain this).
I recommend this method because you can use custom morph to make clothes, marvelous designer has an option of Load morph target, so you make a clothes with the default morph and want to make an option of Thick morphs you can export an avatar with the morph Vouluotopse (or male body), besides the genitals are present in the bodies.
Notes from the video
The Tank top is very easy to make, that's why it took me less than 3 minutes to make, I recommend to make simple clothes and then make more complicated designs, as an example my gothic corset top, it took me more time because I used another technique to create the clothes.
I wasted a lot of space in the UV, it can be fixed in Zbrush or Blender, but I like that the UVs are arranged in this way (it is easier to make custom decals without deformations).
A good tip to start, is to look for sewing patterns of x element, you can import the image and you can draw on it the design.
Final Render
Substance painter proyect are avaliable on my Patreon
This is a simple base, this pattern is ideal for tight-fitting clothing (sportswear or underwear).
For example
If you want to practice in Adobe Substance Painter, you can use my free shirt resource
Follow me on my patreon for exclusive content and to see my WIP (Paywall free)
If you like my work you can support me at Ko-fi ,you can also buy my clothes in the OBJ format (Genesis Female 2) or order a commission for a Look or clothes.
The programs I use are
Marvelous Designer/ Clo3d
Adobe Substance Painter
Blender (for off camera retouching)
Daz 3D
Getting the Avatar
There are 2 ways to get the avatar, one is through Vam and the other is through Daz.
Using Daz is simply exporting the Genesis 2 female model, in this mode the model has more density, which is useful when using the highest physics in Marvelous Designer (but requires more resources).
The method of Vam, is exporting the OBJ and MTL, a little more detail in the wiki (Until the end explain this).
Wiki Article - 01. Control & Physics 1
Control & Physics 1 “Isolate Edit This Atom” Opens an Isolated Atom Edit window with options for disabling other atoms in game to make it easier to edit the selected atom. Displays the name of your selected Atom “Freeze Physics: Freezes the physics on all atoms in the scene expect for...
hub.virtamate.com
I recommend this method because you can use custom morph to make clothes, marvelous designer has an option of Load morph target, so you make a clothes with the default morph and want to make an option of Thick morphs you can export an avatar with the morph Vouluotopse (or male body), besides the genitals are present in the bodies.
Notes from the video
The Tank top is very easy to make, that's why it took me less than 3 minutes to make, I recommend to make simple clothes and then make more complicated designs, as an example my gothic corset top, it took me more time because I used another technique to create the clothes.
I wasted a lot of space in the UV, it can be fixed in Zbrush or Blender, but I like that the UVs are arranged in this way (it is easier to make custom decals without deformations).
A good tip to start, is to look for sewing patterns of x element, you can import the image and you can draw on it the design.
Final Render
Substance painter proyect are avaliable on my Patreon
Tank Top (supporter exclusive content) | Blaspheratus
Get more from Blaspheratus on Patreon
www.patreon.com
New video, this time using Line in avatar, this metod is usefull when you are crating especific body part clothes
This is a simple base, this pattern is ideal for tight-fitting clothing (sportswear or underwear).
For example
This is my process of painting the Sim texture and adjusting it in Vam.
This is the color I use for sim paint, it gives very good results on skirts, for other types of clothing I recommend adjusting it slightly.
You should read this guide
This is the color I use for sim paint, it gives very good results on skirts, for other types of clothing I recommend adjusting it slightly.
You should read this guide
Guides - A guide for Sim textures
@Case asked if I knew something about sim textures in clothing and if I could make a guide to go together with my guide for Alpha textures. Well, I don't know much, but something is more than nothing, and maybe it could be useful to others, so...
hub.virtamate.com
The distance between particles I use are between 10 and 7 mm, they create a good density and do not distort the breasts, there is a post I wrote some time ago about clothes that do not make a good collision with sim and breasts.
Here are my import settings
Here are my export settings
You need to unzip in the following path
\Documents\Adobe\Adobe Substance 3D Painter\assets\export-presets
About UV
In this project I created 3 types of fabrics (materials) and set them to UV 0-1, when exporting I make 4 exports, one complete for SP and the other 3 separate to be able to edit in blender.
And should look like this in SP
In this project the uv are not aligned, and will give problems in SP, the easiest way is to adjust the pattern in the 2D window, in the UV window, ResetUV to 2D arrangement and then Fit ALL Uv to 0-1.
You can choose any pattern and do this, this is useful when you only have one material and it is a set, for example this:
Clothing - Simple Rags
Blaspheratus submitted a new resource: Simple Rags - Simple Rags Simple Rags The top and skirt have 3 pressets and can be combined for more variety. Read more about this resource...
hub.virtamate.com
Here are my import settings
Here are my export settings
export-presets.7z
drive.google.com
You need to unzip in the following path
\Documents\Adobe\Adobe Substance 3D Painter\assets\export-presets
About UV
In this project I created 3 types of fabrics (materials) and set them to UV 0-1, when exporting I make 4 exports, one complete for SP and the other 3 separate to be able to edit in blender.
And should look like this in SP
In this project the uv are not aligned, and will give problems in SP, the easiest way is to adjust the pattern in the 2D window, in the UV window, ResetUV to 2D arrangement and then Fit ALL Uv to 0-1.
You can choose any pattern and do this, this is useful when you only have one material and it is a set, for example this:
If you want to practice in Adobe Substance Painter, you can use my free shirt resource
Other - [Resource] Free shirt
I am working on improving my workflow in creating clothes, there is a lot of room for improvement. This shirt can help people get started in creating clothes or creating textures. If you use this content to create clothes, please make it free...
hub.virtamate.com
Follow me on my patreon for exclusive content and to see my WIP (Paywall free)
Get more from Blaspheratus on Patreon
Patreon is empowering a new generation of creators. Support and engage with artists and creators as they live out their passions!
www.patreon.com
Support Blaspheratus on Ko-fi! ❤️. ko-fi.com/blaspheratus
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