This is the desktop version, VR uses should download my VR version instead to avoid duplication.
I designed a separate scene for both VR and desktop, as the VR version has a hidden collision trigger to start the animation, and the animation plays on different objects in each.
This is my take on the Greek mythical character Medusa with custom made morphs, textures and normal maps.
Medusa's Head Piece - a fairly low poly clothing item as an array of cloth simmed snakes modelled and textured myself. (Reset the sim collisions if the snakes get tangled.)
I went with a black and orange viper style to go with the orange eye colour.
Parts from the normal map for dercruz926’s snake model on sketchfab (cc licenced) to save modelling the scales.
I also created four "snake bump" morphs on top of the head to make the snakes writhe around a little in the animation.
The environment is based on
Edited with
I created a fake new water surface using a custom textured cylinder and adjusted the alpha and shader queue to cover the lilies. I also blocked off the back wall with a textured cube.
The water swirl and fountains are my textures on built in shapes, and the motion is achieved with
The mist and magic particles are from
The statue armour and boots are my own creation with just the normal map added to cut down on the texture load, because it's stone.
Medusa is wearing
I have made my own version of this for the futa release because I liked it so much. It's not a direct copy, I had to go the long way round for it. I could have uploaded my version to the female clothing too, but I wanted to give https://hub.virtamate.com/members/immyneedscake.8066/ the love.
Thanks to WeebUVR for the gens morph, and geo
AcidBubbles for timeline
AshAuryn for the and expressions and pose
klphgz for the standing Pose
Hunting-Succubus for the eye reflection
NoStage3 and ICannotDie for the hair conversion on the statue
Theuf for the hair under the snakes
An extra special thank you to ky1001 https://hub.virtamate.com/members/ky1001.3192/ who's plugin adjustments helped me make the transformation animation more comfortable in VR.
This creation was inspired by a request in my forum thread
Please make any requests for new thing here
Thanks to qoosh for the inspiration.
I designed a separate scene for both VR and desktop, as the VR version has a hidden collision trigger to start the animation, and the animation plays on different objects in each.
This is my take on the Greek mythical character Medusa with custom made morphs, textures and normal maps.
Medusa's Head Piece - a fairly low poly clothing item as an array of cloth simmed snakes modelled and textured myself. (Reset the sim collisions if the snakes get tangled.)
I went with a black and orange viper style to go with the orange eye colour.
Parts from the normal map for dercruz926’s snake model on sketchfab (cc licenced) to save modelling the scales.
I also created four "snake bump" morphs on top of the head to make the snakes writhe around a little in the animation.
The environment is based on
Assets - Water Lily Temple
License is CC-BY With animated collision based water. For water to work, the environment must stay at the default scale of1.00 Enjoy! visit my patreon for more free and paid quality male, female, and futa models!
hub.virtamate.com
ColorScale - Plugins -
Attach the plugin (ColorScaleC inside the var package) to a CustomUnityAsset atom to be able to change color/scale on individual components. Coloring is optional in this plugin and disabled by default but can be enabled. For a more feature rich...
hub.virtamate.com
I created a fake new water surface using a custom textured cylinder and adjusted the alpha and shader queue to cover the lilies. I also blocked off the back wall with a textured cube.
The water swirl and fountains are my textures on built in shapes, and the motion is achieved with
VaMRotator - Plugins -
Simple plugin that can be attached to any atom for constant rotation on any or all axis. Add this plugin to an atom, use the checkboxes to select which axis you want to rotate. Allows adjusting speed and direction as well as rotation relative to...
hub.virtamate.com
Plugins - High Performance Volume Lighting
Are you often troubled by the fact that VAM has no reliable volume light effect? Actually, VAM itself is already a game that consumes a lot of performance, while volume lighting is a frame-eating monster, especially when the number of lights in...
hub.virtamate.com
The statue armour and boots are my own creation with just the normal map added to cut down on the texture load, because it's stone.
Medusa is wearing
Clothing - Maya Tribal Wraps - Wildlife
This resource contains Tribal Wraps clothing from the game WildLife. Meant to be used alongside my Overwatch - Pharah Compendium This look includes both the dressed and revealing version of the Tribal Wraps from Wildlife. Optional...
hub.virtamate.com
Thanks to WeebUVR for the gens morph, and geo
AcidBubbles for timeline
AshAuryn for the and expressions and pose
klphgz for the standing Pose
Hunting-Succubus for the eye reflection
NoStage3 and ICannotDie for the hair conversion on the statue
Theuf for the hair under the snakes
An extra special thank you to ky1001 https://hub.virtamate.com/members/ky1001.3192/ who's plugin adjustments helped me make the transformation animation more comfortable in VR.
HeadLightLink - Plugins -
I changed the license from CC BY-NC to CC BY-SA at the suggestion of @AshAuryn. You can use it for paid content. However, please refrain from distributing it together with paid content. This plugin allows atoms such as lighting and UI panels to...
hub.virtamate.com
This creation was inspired by a request in my forum thread
Any Requests?
What would people like to see next. Clothing or looks wise. I'm up for a challenge. Characters with a bit of artistic leeway are better. I'm not great at celebrities. I've done it a few times, but spending too long staring into the uncanny valley is a bit unnerving. Any ideas welcome.
hub.virtamate.com
Thanks to qoosh for the inspiration.