• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
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This is the latest release in the regular MAB series.

This character represents my current production standard for high-realism VaM characters, built with a focus on photorealistic facial geometry, natural proportions, and long-term usability. In pursuit of absolute perfection, this model will receive periodic updates and refinements over time.

Each release follows a consistent, high-fidelity sculpting and texture workflow to ensure stable quality across all updates.

Included Content:

Hand-sculpted head morphs

Hand-sculpted body morphs

Custom PBR texture mapping

Character showcase scene


Technical Notes:

Tested on VaM 1.22

No external paid dependencies required

Default VaM pose used

All preview images captured using MacGruber_SuperShot

No post-processing or external visual effects (WYSIWYG)

Please allow a few seconds after loading for textures to initialize

For maximum visual fidelity and intended sharpness, please set Smooth Passes = 0 in User Preferences.

Release Schedule:
Regular character releases are part of an ongoing production cycle.
Thank you for supporting consistent, high-quality development.
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