• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
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This is the release of MAB-031.

MAB-031 represents my current production standard for high-realism VaM characters,
built with a focus on anatomical accuracy, natural proportions, and long-term usability.

Each release follows a consistent sculpting and texture workflow to ensure stable quality across updates.

Included content:
– Hand-sculpted head morphs
– Hand-sculpted body morphs
– Custom texture
– Character showcase scene

Technical Notes

– Tested on VaM 1.22
– No external paid dependencies required
– Default VaM pose used
– All preview images captured using MacGruber_SuperShot
– No post-processing or external visual effects (WYSIWYG)
– Please allow a few seconds after loading for textures to initialize
– For maximum visual fidelity and intended sharpness,

please set Smooth Passes = 0 in User Preferences.

Release Schedule:
Regular character releases are part of an ongoing production cycle.
Thank you for supporting consistent, high-quality development.
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CMA CMA
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