For the first time in a while I have decided to make proper changes to Kat. While she certainly wasn't lacking weight in the chest area, I felt that she lacked an appropriate "counterweight" on the opposite side. Thus, I have given her a much needed buff to the rear region as well as other changes. Here's some comparisons!

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As you can see, not only is there a sizable increase in "mass", but her body in general is more defined and detailed thanks to careful use of some built in morphs.

In addition I have lowered the complexity of her hair for the sake of optimisation. There is a small (and in my opinion, negligable) reduction in fidelity in exchange for a HUGE boost to FPS compared to her prior versions! If you want to see and be the judge yourself, here's another comparison.

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  • Removed a bunch of the eye toolkit clothes items as some of them weren't actually doing anything. The one that was actually doing something was responsible for the long standing issue of black polygons clipping through the eye lids at certain angles. But now it's gone, hooray!
  • Darkened eyelashes to be consistent with eyeliner.
  • Changed facial specular map to a similiar one with the only difference being the eyebrows are no longer disproportionately shiny.
  • Specular intensity as a whole has been reduced to be more consistent with previous versions of the model.
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  • Kat's skin has been updated with some specular and gloss maps that were previously missing.
  • Removed some unneeded textures and morphs that were inflating the dependency count.
This Bombshell is now... Bombshellier?
  • Kat's has had some extra work done on her "ladies". Breasts should now be perkier, more defined, and ever so 'slightly' larger ;)
  • Couldn't leave out her rear, which should now be firmer and more 'grabbable' :cool:
Here's some comparison pics:
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