This new update brings a number of usability improvements and some new features:
  • Improved curve debug render, now with colors to highlight the different state groups! Transitions can also be rendered now.
  • Improved Bézier evaluation using Bernstein polynomials for better performance.
  • Various UI improvements, most notably a new menu tab bar that replaces the clumsy dropdown menu.
  • Implemented a checkbox in the play menu to pause animation. This allows you to save animations in paused state. Also gives you the option to have anchors updated while animation is still paused, helpful when dealing with multiple IdlePoser instances at once.
  • Implemented option to not update captured position/rotation or morph values. This allows you to interact with plugins like Gaze and it can be used to copy&paste values between states.
  • Updated demo scene with tweaked VaM physics settings, to have way less awkward body parts slapping into each other. While its essentially still the same scene, the animation looks much better now in my opinion.
  • Various minor bugfixes/polish things.
  • Updated the tutorial with new screenshots to match the new UI and added 2 more pages giving some background on Bézier curves and a tips & tricks section.
In the last few weeks I continued working on my idle animation solution, called IdlePoser. After the prototype released a few weeks ago, it's time to make a proper release. There have been countless bug fixes and usability improvements. Morph capture and debug rendering have been implemented. Obviously I also spend some time on a demo scene and making a video. However, it's still a standalone plugin, it is still not properly integrated into my Life plugin suite.
Early Access ended, now available for free!

Planning to release a new version soonish, with a bit of luck this weekend :)
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