• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
How to use Blender to sculpt.

Guides How to use Blender to sculpt.

Positive
Version: 2023-07-25
Posted:
!
Upvote 0
Positive
Version: 2023-07-25
Posted:
100% Quality, thank you.
Upvote 0
Positive
Version: 2023-07-25
Posted:
Very easy to follow!
Upvote 0
Positive
Version: 2023-07-25
Posted:
Nice guide
You should add that for Blender 3.0+ you must import obj in legacy and export in legacy because in Daz it will show an error.
Upvote 1
Positive
Version: 1.0
Posted:
This is really useful,thanks.
Upvote 0
Positive
Version: 1.0
Posted:
It has been a while since I used this and forgot to leave a like/review. This, as well as Juno's tutorial, have helped me create my own custom morphs. When I first jumped right into it, I was a complete Blender and DAZ noob (I still kinda am). Sure, I have used Blender here and there, but now it has become a daily tool for me. Thank you so much!
Also, sorry for the late review. <3
MalMorality
MalMorality
I'm always happy when people find this helpful. Also, better late than never!
Upvote 0
Positive
Version: 1.0
Posted:
@!!!!!!!!!!!!!!!!!!!!!
Upvote 0
Positive
Version: 1.0
Posted:
So if you want to export objects from BLENDER to VAM, can you do the same?
Upvote 0
Positive
Version: 1.0
Posted:
Exactly what i was looking for , i could not wrap my head around blender so i deleted it from my PC but will now reinstall thanks to you , great stuff.
Upvote 0
Positive
Version: 1.0
Posted:
GOLD!! You just gave me so much with this! I love how simple the guide was, thank you!!
Upvote 0
Positive
Version: 1.0
Posted:
Excellent info
Upvote 0
Positive
Version: 1.0
Posted:
This is a must if you making the jump from sliders to Blender.
Upvote 0
Positive
Version: 1.0
Posted:
Great guide! Also small tip if you're using preset viewpoints in Blender: I recommend disabling automatic perspective setting under Navigation tab in preferences. If you don't do that, your model will look different than in game and DAZ (at least face morphs will look different). And with that option you can use those with consistent results.
Upvote 0
Positive
Version: 1.0
Posted:
amazing work!
Upvote 0
Positive
Version: 1.0
Posted:
Awesome. Very easy set-by-step instructions. Thanks for putting in the time and effort.
Upvote 0
Positive
Version: 1.0
Posted:
Very usefull for an easy approach, however i would mention to always check bones rigging in daz after scultp and eventually fix those ;)
MalMorality
MalMorality
I'll update the guide.
Upvote 0
Positive
Version: 1.0
Posted:
Very useful. Open unlimited possibilities
Upvote 0
Positive
Version: 1.0
Posted:
thanks!
Upvote 0
Positive
lfe
Version: 1.0
Posted:
I am excited that you simplified the process down to 54 steps. Thank you for real.
Upvote 0
Positive
Version: 1.0
Posted:
thank you
Upvote 0
Back
Top Bottom