How to create a simple tentacle-type bone animation with colliders (animated with IKCUA)

Guides How to create a simple tentacle-type bone animation with colliders (animated with IKCUA)

Small update, experimented a bit more and noticed that the animation related steps are not realy needed
to create a IKCUA ready rig. Also, a small tip on using IK to pose inside of Blender, and on copy/paste'ing
Colliders in Unity.
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