• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
How to create a simple tentacle-type bone animation with colliders (animated with IKCUA)

Guides How to create a simple tentacle-type bone animation with colliders (animated with IKCUA)

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Small update, experimented a bit more and noticed that the animation related steps are not realy needed
to create a IKCUA ready rig. Also, a small tip on using IK to pose inside of Blender, and on copy/paste'ing
Colliders in Unity.
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