Ver3.0>4.0
1. Rebuilding the head and the facial texture.
(Changed direction to be more realistic.)
2. Rebuilding the body and changed the textures.
3. Adding specular, gloss, and normal map textures.
4. Change scene data and divide into regular version and simple version.
Ver2.0->3.0
1. Changing the face, shape, and facial texture.
2. Change body proportions.
3. Change outfit and scene data.
Ver1.1-2.0

1. face and body design changed.
2. eyes reflection changed.
3. Texture changed.
(In addition to changing the face, the torso and limbs have been added.)
Ver1.0-1.1
1. face minor change.
2. eyes reflection changed.
Back
Top Bottom