FocusOnMe!

Plugins FocusOnMe!

The intensities of the side lights are now also dynamically increased if you get close to the target. This prevents the darkening that occured e.g. on faces up close. This was due to the side lights shining from a huge angle in this case.

The Auto Intensity toggle is now properly restored on scene load. But I still DON'T recommend turning this off.
Nothing special, this only makes the debug toggle in BodyLanguage work.
  • The scene plugin is now removed before saving a scene if all lights are off at that moment (big button showing) or if LightMeUp is disabled. This prevents producing an unwanted depenency.
    If you toggle the lights back on the scene plugin is added again.
  • The auto focus was not working after VaM startup until you reload the plugin. This only ocoured if you had set up the session plugin preset while this was active.
    I hate this auto restore shit. Fixed now, after like 5h :mad:
Sorry, this is the same file as previously uploaded to HeelAdjust2. My bad.
I included the advanced shadow options @Stopper exposed in his lighting plugin. Most of it isn't that useful here cause the lights are typically close to the target.

But the "Shadow Near Plane" can be very useful. If there are objects besides you, they usually obstruct the lights. Increase the near plane value in that case, so that these objects close to the light do not cast shadows.
This is especially true if you are in an environment with a rather low ceiling. Crank up the near plane for the backlight in that case, which is typically placed up high.
The 'ToggleSceneLighting' button stopped working after you switched scenes. Thanks to @lapiroman for the bug report and a possible fix! I really appreciate this!
I accidentally left the ViewScan target chooser default on "Everything", which can cause issues in envirs.
  • If you toggle the DoF off before entering a scene with PostMagic (or never toggle it on), there should't be any conflicts (F8 by default).
  • If you switch between scenes with/without PostMagic, make sure to disable my DoF first. Most of the times you won't have a problem either. But the PM settings from the last scene will be active in the new scene after you toggle my DoF on, even if the new scene doesn't have PM installed.
  • Improved compatibility with PostMagic, but removing one or the other can still hide the UI. Double tap "m" in that case - most of the times this brings it back.
  • Some improvements and fixes here and there
  • Short walkthrough vid for the lightshow feature added
Sorry, I was too lazy and didn't test the var version.
Fix: Scene plugin wasn't added. Thanks to @cjyhot !
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