• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

postprocessing

  1. PostFx Pro - Post Processing for Desktop & VR (Beta)

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta) 1

    -- Description: - Post Processing plugin with effects that are fully compatible with VR mode, featuring: * SSAO: Screen Space Ambient Occlusion. * SSGI: Raymarched Global Illumination. (Bounce Lighting) * DOF: Depth Of Field with HQ bokeh with multiple shapes. * LUT: Color Grading that supports...
  2. Rarity shading tests

    Rarity shading tests

    Just messing around with Sally Whitemane's CUAShader on the environment, PostProcessing plugin adjustments, and adjusting render queues for an empty clothing geoshell to generate a faux "outline" off the geoshell's alpha texture. The toon look on the ocean is nice, even if you lose the "motion."
  3. FocusOnMe!

    Plugins + Scripts FocusOnMe! 14
    Hub-Hosted VAR CC BY-SA

    Abstract: This plugin continuously tracks where you are looking at. Based on that info it focusses up to four configurable and positionable lights (three from the front and sides and one backlight) on the target. The lights move and rotate with the the player, so you will always enlighten the...
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