EZStaticCloth - Freeze rigid clothing parts onto bones, skin or cloth

Plugins + Scripts EZStaticCloth - Freeze rigid clothing parts onto bones, skin or cloth

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New
  • Cloth attach mode - pin a frozen part to a point on another part of the same garment. It follows that cloth, cloth simulation included: on a simulated garment the parts are placed on the GPU straight from the simulation, with no lag, and the anchor uses smoothed normals so they don't jitter.
  • Auto Fit button - puts the frozen copy back where the garment wraps the group right now and solves Position, Rotation and Scale Overall. Vertex and Cloth modes re-anchor on the point under the pivot; Bone mode keeps its bone.
  • Picking with a preview - Pick Skin Vertex and the new Pick Cloth Point anchor on Ctrl+left-click and show a wireframe, the surface normal and a ghost of the group where it would land. Cloth hidden behind the body can't be picked.
  • Group flash - switching tabs outlines that group on the figure for a moment, so you can tell which mesh a tab is.
  • Vertex mode can now anchor inside a skin triangle (Auto Fit uses this), so position and twist follow the surface smoothly.
Fixes
  • The island-selection highlight no longer sinks into the skin on accessories that sit away from the body.
  • Material groups that share border vertices no longer overwrite each other.
  • If an anchor can't be resolved for a frame, the part keeps its last position instead of jumping away.
  • Lighter readback: only the vertices actually used are read back, without per-frame stalls.
The overview page has been updated with the new panel tour and pictures of Cloth mode and the group flash.
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