static

  1. EZStaticCloth - Freeze rigid clothing parts onto bones, skin or cloth

    Plugins + Scripts EZStaticCloth - Freeze rigid clothing parts onto bones, skin or cloth 13
    Hub-Hosted VAR CC BY

    中文说明见文末 ↓ VaM wraps every piece of clothing onto the skin, so the hard parts of a garment - gems, buckles, metal trims, armor plates - bend and squash whenever the body underneath moves. EZStaticCloth freezes the parts you choose into a rigid copy and pins it to a bone, a skin vertex or another...
  2. Static Stockings

    Paid Assets + Accessories Static Stockings 1

    Stockings As Assets! Why Not Cover The Floor In Nylon! 💦 Various Styles Of Single & Pairs with 4 Color Presets That's all - Enjoy the show! If you want to support me and my kinky mission please check out my Patreon & Discord: https://www.patreon.com/c/SoleStorm https://discord.gg/QKsyAkQWqT
  3. Scooped's Styles - Cowpunk Pack

    Clothing Scooped's Styles - Cowpunk Pack 1
    Hub-Hosted VAR CC BY

    What's 'cowpunk' and is it any good? I dunno, I just made it up. But if you wanna fit that very particular vibe why not try out the Cowpunk Pack, featuring 6 accessories for the discerning steamy cowpoke. INCLUDES - Bullet Collar - Leather Goggles - Leather Knife Belt - Leather Shoulder...
  4. Scooped's Styles - Neoprene Harness

    Clothing Scooped's Styles - Neoprene Harness 2
    Hub-Hosted VAR CC BY

    Who needs the loud, annoying music and people of a circuit party when you've got your very own Neoprene Harness right at home?! Made from the finest* synthetic fibres, this lightweight harness comes in 7 colours: Black, Dark Blue, Gray, Green, Light Blue, Purple and Red. INCLUDES - Neoprene...
  5. ivam

    make immovable assets movable

    Hey, sorry if there are already threats like this, but I don't even know what to search for, so I couldn't find anything helpful. There are some objects that can't be moved, rotated or scaled and I have no idea why. I also exported them back to unity to change their positions, but i had no luck...
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