Adds a mesh collider to selected clothing. Works similar to CUA, but doesn't need a plugin to remove physics lag.
Disclaimer: Still a WIP. Expect bugs..
Usage
Notes
Disclaimer: Still a WIP. Expect bugs..
Usage
- Add to a Model.
- Select clothing and bodypart to parent to.
- Press the button
Notes
- Collider does not change shape. This is a Unity restriction,
- Does not work for sim clothing.
- Doesn't work well for clothing that covers multiple parts of the body.
- Currently uses the base mesh, not the wrapped mesh. (i.e. clothing wrapped to morphs might not show up properly)
- Might not work for all clothing. Some meshes seem to make Unity unhappy.
- Currently the mesh collider is a single piece, and Unity will 'bridge' multiple independent meshes (like shoes or gloves)
- In the future, I'll see if I can break up the mesh based on where it is on the body.