• Hi Guest!

    This is a notice regarding recent upgrades to the Hub. Over the last month, we have added several new features to improve your experience.
    You can check out the details in our official announcement!
[Experimental] Cloth Skin

Plugins [Experimental] Cloth Skin

  • Clothing now wraps to the modified skin
  • Added support for AltFuta (v26 and up)
    • Only base female UV supported for now
  • Can now switch between characters/genders
  • Material options combined into smaller set
  • Collider list now updates when objects are loaded
  • Minor fixes
    • Should work for scene save/load
    • Fixed ColliderRadius slider not working
    • Setting stiffness to 1 often broke things to me. Now internally limited to 0.999
    • Fixed sphere colliders


I've redone the core mechanism behind how this works. Instead of using a geoshell it now applies the physics directly to the skin. I'm also using some custom compute shaders to remove the slow communication with the GPU.

Of course, with a lot of changes come new issues and bugs. Please don't hesitate to let me know if you find any!

Big thanks to @vambearvam and @WeebUVR for testing and support!

Major changes:
  • Performance greatly improved.
    • I only get a drop of a few fps, but mileage will vary.
  • Now can affect the entire body (including anatomy, eyes, and mouth)
  • Supports male and female models (not AltFuta, yet)

Bugs and missing features:
  • Does not come with any sim textures.
    • I don't have much expertise with these so they might take some time to put together. If someone in the community puts a good set together and wants to share it, feel free to ping me here or on Discord. 🙏
  • Character switching not fully supported.


  • Hand/finger colliders now interact with the cloth of the same model.
    • 1687108134083.png
  • Improved apha mask and rigidity for the hips to align better with the genital region.
    • Alpha mask extended to not cover the anus and other regions
    • Most of the area covered by the gen mesh is now rigid to keep them aligned
    • It's still not great, but a little better
  • Tweaked the render queue settings to work better with some other transparent clothing
  • Added some comments for people who want to look through the code.
Back
Top Bottom