[Experimental] Cloth Skin

Plugins [Experimental] Cloth Skin

  • Clothing now wraps to the modified skin
  • Added support for AltFuta (v26 and up)
    • Only base female UV supported for now
  • Can now switch between characters/genders
  • Material options combined into smaller set
  • Collider list now updates when objects are loaded
  • Minor fixes
    • Should work for scene save/load
    • Fixed ColliderRadius slider not working
    • Setting stiffness to 1 often broke things to me. Now internally limited to 0.999
    • Fixed sphere colliders


I've redone the core mechanism behind how this works. Instead of using a geoshell it now applies the physics directly to the skin. I'm also using some custom compute shaders to remove the slow communication with the GPU.

Of course, with a lot of changes come new issues and bugs. Please don't hesitate to let me know if you find any!

Big thanks to @vambearvam and @WeebUVR for testing and support!

Major changes:
  • Performance greatly improved.
    • I only get a drop of a few fps, but mileage will vary.
  • Now can affect the entire body (including anatomy, eyes, and mouth)
  • Supports male and female models (not AltFuta, yet)

Bugs and missing features:
  • Does not come with any sim textures.
    • I don't have much expertise with these so they might take some time to put together. If someone in the community puts a good set together and wants to share it, feel free to ping me here or on Discord. ?
  • Character switching not fully supported.


  • Hand/finger colliders now interact with the cloth of the same model.
    • 1687108134083.png
  • Improved apha mask and rigidity for the hips to align better with the genital region.
    • Alpha mask extended to not cover the anus and other regions
    • Most of the area covered by the gen mesh is now rigid to keep them aligned
    • It's still not great, but a little better
  • Tweaked the render queue settings to work better with some other transparent clothing
  • Added some comments for people who want to look through the code.
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