• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Easy CamRide Creator

Plugins + Scripts Easy CamRide Creator

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  • Simplified setup by allowing the plugin to be loaded on (any) person atom in the scene, and by loading the necessary SubScene, SubScene preset and CamRide layer upon a simple button click. No more SubScene spawning, no more constraints about where the plugin sits!
  • No constaints anymore regarding duplicate name animations across segments in timeline. Each segment may now contain an 'Anim 1' for example.
  • Changed the scrubber routine so that very small timesteps are now possible (down to 0.001 sec). If you add a very small timestep to the camride, this equals a ‘cuts’ and ‘jump’ in the cam ride since there is no frame displayed in between), giving you even more freedom to create individual camrides. Thanks @Pig Bros Productions for the idea!
  • Navigating with ‘+/- Keyframe’ now automatically adjusts the player camera to the keyframe perspective. This simplifies camride optimization a lot! Always take the perspective of your camride.
  • Fixed the amount of targets added to the CamRide layer in timeline (removed floats, triggers and poses). This speeds up the add camride process and keeps timeline files small.
  • Fixed a bug which occurred when changing the Person chooser to atoms without any timeline instance.
  • Added lots of checks and messages, catching potential errors or missing stuff.
Have fun recording camrides to your scenes! Please let me know if you find bugs or have ideas about how to improve this.
  • Bugfix: Fixed a NullReference error when restoring the SubScene into a scene with differently named atoms
  • Bugfix: Fixed the ‘Turn Camera to x’ function in case there are several person atoms in the scene
  • UI: Grouped buttons of the same function by color to facilitate quick navigation
  • Bugfix: Clip length indicator now showing correct value when no CamRide layer is present yet
  • New Function: Auto Focus On functionality with the camera controls. The chosen person atom will be set as the focus point for the player camera (very useful to record camrides)
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