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Decal Maker

Plugins + Scripts Decal Maker

Download [3 MB]
Small patch for UI click issue in VR mode.
  • Fix: Confirm UI for loading with Appearance is clickable in VR. Registered Canvas with Atom.
  • Fix: Rotation in Edit mode is now +-360 Degrees
Reduced memory footprint further. I would love to see comparisons from older Decal Maker versions vs RC6 to see if the improvements are universal.

Improved Rendering when editing textures.

WIP: Added a new Genital building UI. Males still need proper templates made, they are far more troublesome, but still hope to later swap bits in.
Normal/spec/gloss still WIP

  • Fix: Decals disappearing when adding 20+ decal layers.
  • Fix: Flickering when updating Decal with 10+ layers.
  • Fix: Bug with Normal Maps. Set to the same strength, A single normal applied via DM should now match what the it would look like if applied via VAM's UI.
  • Add: Enable Specular/Gloss slider adjustments. 0 value = hide.
  • Add: Genital Builder UI. This UI will let you build and export

A big thanks to MonsterShinkai for the texture used in the Genital Builder.
Provided with the following: License is CC BY: can distribute, remix, tweak, and build upon work, even commercially. Must credit creator.



Memory optimization: Should use 2-3 less GB on startup. Loading textures will also consume less ram.

Fix: Change the appearance load UI anchor so we do not interfere with Tittymagics UI load check.

Texture Adjustment Panel:
  • Fix: Mouse and texture movement will sync regardless of scale
  • Fix: UI should sync with Decal changes in main UI Add/remove/order
  • Fix: Alpha clip for nipples/genitals is suppressed when Exporting a texture.
  • Fix: Texture should be movable across the screen at small scale values. Removed Translation constraints.
Added: Move, scale, and Export decals.
To Use:
  • Add decals like usual.
  • Use the Edit textures button in the top UI.
  • Use sliders to select the region and then the Decal to edit.
  • Drag texture to reposition.
  • Drag small cyan button to reposition the rotation pivot point.
Saving is limited to the single decal at a time. The blended texture is not savable.
Bugs: There are still issues with rotation and scaling when the center point is not default

Fixes : chokpahi-decal.assetbundle not found\nAsset bundle was not using a VAR package aware filepath! So was not found when insiade a VAR

RC 3 : Is Triggers are wonderful things

  • Added: JSONStorableUrl ("Load Preset File") that allows directly loading of a preset *json
    Just pass in the URL path and it will be loaded and applied.

  • Added: JSONStorableUrl (“Add new *”) that allows triggers to create new panels. Pass in a image URL to have a new panel (Decal, Spec, Gloss, Norm) made.

  • Added:Experimental Support for loading and saving Decal Maker presets with the built in VAM Appearance preset. When a detected Appearance preset is loaded the user will be prompted to load the decal maker settings.
    Options are : Add, Replace, or cancel

  • Fixed: Eye settings will be saved.

    New triggers for loaded images/creating new panels

    new triggers.JPG


    Prompt UI for when a Appearance preset contains DecalMaker info
    prompt.JPG
Patch for Alpha value being stored as 1 instead of slider value in presets and saves
Patched to work on 1.21.0.4
Fixed: Broken load preset button.
Fixed: Images with filenames too long would error ImagePathText. Now sanitized length

Added new features:
Two new buttons added to decal panels. One copies the current panel and one that links panel settings.


Green ++ button: Makes a duplicate of the current panel and places it bellow current panel.

White button with * Click this button to select a number. All panels with the same number with sync alpha and color values. One control to rule them all!
1674231537763.png




Incomplete WIP feature :
Started adding Eye textures.
Click Toggle Eyes to switch between Body and eye textures.
1674231410813.png

Only the Iris and whites are currently functional.
Will have to change shaders/renderer for other eye parts.
Fun you can have with animations and eye textures
Beta 13: The Patch and nothing but the patch.
Two minor fixes.
Fixed: Last browsed Path should be properly remembered and used.
Fixed: Spec and Gloss were using the wrong UI shader leading to blank UI's.
Beta 12 Video Killed the Radio Star Edition
Video is now a supported option. Select the same way you would choose an image. Video should be in 4096*4096 format.
When using a video source new trigger variables are available:
Play/Pause
Jump to Frame #
Jump to Time

This is a feature I made to see if it was possible, it has no use case yet, but allows for animated decal/specular and normal effects that I hope some creative people can make use of.

Fix: Prefabs recognize the new naming of saved presets. The removal of the dsgn to the preset string was not being handled.
Beta 11 Scotty Edition
Improved: Found a bit more speed 'inna her Cptn. Improved render speed making animated triggers smoother.
Fixed: 600+ texture loads. Loading Looks/Appearances could trigger a bug causing VAM to reload the same skin textures over and over.
Added: Texture reset added to triggers. This is the soft reset that keeps all decals present.

Testing a 10 second fade 1 texture slot:
Old: 160fps > 78fps
New: 160fps > 155fps

Testing a 10 second fade 4 texture slots:
Old: 160fps > 55fps
New:160fps > 150fps
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