New features:
Prefab system, this is for Creators who want to have similar "decals" in a package.
For example a variety of Eye shadows or lipsticks to be displayed and selected in an organized manner.
Prefabs are presets named with a specific format CREATOR_Type of Item_Item Name and then saved into the Prefabs folder inside the presets folder.
To Use Prefabs click the prefab button and Select from the list of "Items Types" then select the specific item.
Prefabs are applied and removed automatically and will bake seamlessly with normal presets or manual Decal Panels.
Each Decal panel now displays the Textures File-path.
Decal panels can now be Re-Ordered, via the red and blue arrows on each panel.
Bug Fixes:
Preset Files should properly overwrite if an existing preset is selected.
Log spam is disabled unless the internal debug bool is set to true. Only actual errors should be logged now.
Added some fixes to save loading to hopefully fix issues with saved decals not being reapplied on scene load.