• Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Fixed: Thumbnails with the older Daz naming scheme** should be detected when scanning older Genesis 2 content from zip files.
Fixed: Unreadable/corrupted *.duf files should no longer cause errors when processing .

**Daz currently uses:
  • filename.duf
  • filename.duf.png

**Older Daz uses:
  • filename.duf
  • filename.png
Fixes duplicate zip entries that cause VAM to stop loading any further VAR files.

  • Fixed: Some G8 Material presets were being seen as G2. Leading to a bug if they shared the same name.
    • If the entries shared the same name, it would create two zip entries with the same path. This causes VAM Var reader to fail.
  • Added: A general duplicate check before any zip entry is created.
A rewrite of the app to allow easy bulk import and easier code maintenance.
  • Fixed: Material Preset Duf's for non G2 figures will be properly ignored.
  • Fixed: Author and Character name input will remove invalid characters that could prevent the var from being seen by VAM
  • Added: When you select a Zip or Duf file it will auto fill the "Character Name" box.
  • Fixed: Will check uv_set used by Daz figure and attempt to match to a VAM character that uses that uv_set. Will prevent miss-aligned textures if Daz figure was not using base uv
  • Fixed: Will attempt to find morphs that are being called by another morph when importing. A morph file may just be setting other morph files and not directly changing the mesh itself.

I consider this utility feature complete so marking this as release version.
  • Added more robust debug system. Will log errors to a Debug.log wherever the Daz To Var exe is located. This will hopefully help me track down issues on application not launching.
  • Fixed: Changed texture import to be case insensitive. This was causing textures to be missed because of case differences in the path.
  • Fixed: compressed daz files should be more reliable. Moved text file reading into its own class with compression/decompression handling.
  • Fixed: Iris texture will not be referenced if the texture is not found. References to default Daz Bree textures.
  • Fixed: VAR description will append whatever you have added to meta.json instead of overwriting it.
  • New: Now creates Appearance Preset.
Fixed:
  • Processing of files with multiple generation of figures should skip incompatible files.
  • Error on reading compressed DUF files that were compressed inside zips file. Isn't double compression twice as nice..
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