• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Fixed: Thumbnails with the older Daz naming scheme** should be detected when scanning older Genesis 2 content from zip files.
Fixed: Unreadable/corrupted *.duf files should no longer cause errors when processing .

**Daz currently uses:
  • filename.duf
  • filename.duf.png

**Older Daz uses:
  • filename.duf
  • filename.png
Fixes duplicate zip entries that cause VAM to stop loading any further VAR files.

  • Fixed: Some G8 Material presets were being seen as G2. Leading to a bug if they shared the same name.
    • If the entries shared the same name, it would create two zip entries with the same path. This causes VAM Var reader to fail.
  • Added: A general duplicate check before any zip entry is created.
A rewrite of the app to allow easy bulk import and easier code maintenance.
  • Fixed: Material Preset Duf's for non G2 figures will be properly ignored.
  • Fixed: Author and Character name input will remove invalid characters that could prevent the var from being seen by VAM
  • Added: When you select a Zip or Duf file it will auto fill the "Character Name" box.
  • Fixed: Will check uv_set used by Daz figure and attempt to match to a VAM character that uses that uv_set. Will prevent miss-aligned textures if Daz figure was not using base uv
  • Fixed: Will attempt to find morphs that are being called by another morph when importing. A morph file may just be setting other morph files and not directly changing the mesh itself.

I consider this utility feature complete so marking this as release version.
  • Added more robust debug system. Will log errors to a Debug.log wherever the Daz To Var exe is located. This will hopefully help me track down issues on application not launching.
  • Fixed: Changed texture import to be case insensitive. This was causing textures to be missed because of case differences in the path.
  • Fixed: compressed daz files should be more reliable. Moved text file reading into its own class with compression/decompression handling.
  • Fixed: Iris texture will not be referenced if the texture is not found. References to default Daz Bree textures.
  • Fixed: VAR description will append whatever you have added to meta.json instead of overwriting it.
  • New: Now creates Appearance Preset.
Fixed:
  • Processing of files with multiple generation of figures should skip incompatible files.
  • Error on reading compressed DUF files that were compressed inside zips file. Isn't double compression twice as nice..
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