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Fixed: Thumbnails with the older Daz naming scheme** should be detected when scanning older Genesis 2 content from zip files.
Fixed: Unreadable/corrupted *.duf files should no longer cause errors when processing .
Fixed: Material Preset Duf's for non G2 figures will be properly ignored.
Fixed: Author and Character name input will remove invalid characters that could prevent the var from being seen by VAM
Added: When you select a Zip or Duf file it will auto fill the "Character Name" box.
Fixed: Will check uv_set used by Daz figure and attempt to match to a VAM character that uses that uv_set. Will prevent miss-aligned textures if Daz figure was not using base uv
Fixed: Will attempt to find morphs that are being called by another morph when importing. A morph file may just be setting other morph files and not directly changing the mesh itself.
I consider this utility feature complete so marking this as release version.
Added more robust debug system. Will log errors to a Debug.log wherever the Daz To Var exe is located. This will hopefully help me track down issues on application not launching.
Fixed: Changed texture import to be case insensitive. This was causing textures to be missed because of case differences in the path.
Fixed: compressed daz files should be more reliable. Moved text file reading into its own class with compression/decompression handling.