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Updated UI, select material slider is now at the top with increased size for better usage and text readability. Credits to
14mhz for CustomLayoutUI.
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Cutout mode allows you to load a custom alpha mask for transparency effect.
- Using the slider now shows the selected material as highlighted in 3D worldspace. Credits to
HAL9001 for CUA_Editor.
- New
Hide material toggle.
- New
Preserve original shader toggle. Some items come with a custom shader, their special effects shader will be preserved.
- Fixed tiling rules for decals and other maps to prevent visible canvas boxes cutting of shaders and texture bleeding. Your texture settings might need readjustment.
- Improvements to the decal feature made "alternative decal mode" obsolete, it's now removed. The updated version is now the default mode.
- Changed default value of specular intensity to 0.01.