CUA Clothing Vamified

Plugins + Scripts CUA Clothing Vamified

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💜 Special thanks to Betestav for finding and reporting this bug!

Fixes​

  • Bone attachments no longer clip-then-settle. On tightly fitted CUA hair/clothing attached to a Bone, moving or posing the person could make the asset surge into the body and then spring back into place. The bone attachment now syncs exactly like Skynet's ALT version — deliberately one frame behind — so the CUA's physics settles smoothly and it stays glued, exactly as ALT behaves.
  • Technical note for the curious: this only affected Bone mode; Skin/Clothing/Hair attachment was already smooth.
💜 Special thanks to @Betestav, who reported the problems below and asked for them to be fixed. This update is largely your doing — thank you for the detailed reports!

Fixes (requested by @Betestav)​

  • Sliders now show 3 decimals. The position sliders used to display only two decimals (X.XX) and sometimes swallowed values you typed. They now show and keep three (X.XXX) — what you type is what you get.
  • Scaling keeps your attachment in place. Resizing the person no longer shifts attached CUAs off their spot — for example, hair used to float up a little when scaling the person down to 0.900. It stays seated now.
  • No more lag while the person moves. Attached CUAs keep up with the person's live position frame-by-frame, so they no longer clip or trail behind the hair/clothing while walking or posing. (This old lag issue even affected the traditional CUA hair setup — it's gone here.)

New Features​

  • Scale slider now goes up to 10 (it used to stop at 2).
  • Friendlier rotation sliders — rotations now read -180 to +180 with 0 in the middle, so turning left/right feels natural. Old scenes convert automatically.

Fresh New Look​

  • Tabbed interface — the plugin panel now has two tabs: ASSET and MATERIAL, in the same style as the other vamBear plugins, with section headers and divider lines.
  • The panel remembers which tab you had open when you save your scene.
  • The asset dropdown is always visible in the ASSET tab (shows "None" before anything is loaded).
  • Controls now appear and disappear cleanly depending on the connection type and what you're doing — no more "mystery sliders" (even the TRANSFORM header hides when there's nothing to transform).

Under the Hood (Stability)​

  • Clear now unloads the asset properly instead of leaving it behind.
  • The plugin survives person renames and person removal/re-adds without losing settings or leaving ghost objects behind.
  • No more gradual material/memory buildup from repeated loads, and slider edits can't be wiped out mid-typing anymore.
  • Removed errors when loading with appearance
  • Fixed bone parenting errors on load
  • Fixed Multi CUA support
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