• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Chroma Keyifier

Plugins + Scripts Chroma Keyifier

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Positive
Version: 2
Posted:
Fantastic! Makes it possible to hide unity geometry in existing scenes and create shadows on them for Quest 3 passthrough
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Positive
Version: 2
Posted:
Thanks for linking to my passthrough guide! This is fantastic use of shadows, can't wait to see how else you improve it
Upvote 0
Positive
Version: 1
Posted:
I didn't understand what this plugin could do, but now I see the potential ?
Upvote 0
Version: 1
Posted:
very nice utility. I've been using the scene atom tool by another user here but this gets more to the point. would be nice to add custom skin shaders with rim lighting/blur and sss maybe
M
moyashi
I'm very keen on writing skin replacement shaders also, as I think that's one area in particular where vam struggles, so watch this space.

The difficulty I've been having is getting shadows to work properly... which is why this replacement shader only supports directional light shadows at the moment, I spent a good few weeks trying to get other shadows rendering correctly to no avail so I just released it as is with directional only support.

I've made attempts to decompile the existing built in skin shaders to see what they are doing but all the tools I've tried just end up erroring (a lot of dx11 tools have just bitrotted because people are more focused on dx12 and vulkan it seems).

I'm a persistent bastard though so I'll get it eventually :)
Upvote 0
Positive
Version: 1
Posted:
Great idea!
Upvote 1
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