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The difficulty I've been having is getting shadows to work properly... which is why this replacement shader only supports directional light shadows at the moment, I spent a good few weeks trying to get other shadows rendering correctly to no avail so I just released it as is with directional only support.
I've made attempts to decompile the existing built in skin shaders to see what they are doing but all the tools I've tried just end up erroring (a lot of dx11 tools have just bitrotted because people are more focused on dx12 and vulkan it seems).
I'm a persistent bastard though so I'll get it eventually :)