• Hi Guest!

    This is a notice regarding recent upgrades to the Hub. Over the last month, we have added several new features to improve your experience.
    You can check out the details in our official announcement!
  • Nipples now only get stimulated if they are actually touched by something.
    Shouldn't that be already the case, you ask? No, the stimulation is only driven by the torque currently needed to hold the nipple in place aswell as it's rate of change (=> stim if you push it and even more if you rub it)
    I realized that on fast animations this leads to constant stimulation, since the physics engine needs to apply significant torques in that case.
  • Nipple stimulation contributes (more) to the general stimulation driving ReadMyLips. There's also a slider to tune the effect.
  • Module SlapMe is now called TouchMe. It holds the slap settings in a tab.
  • Nipple stiffening:
    • If you rub on it or slap it, the nipple gets stimulated.
    • Stimulation translates to erection (morph) over time.
    • The nipples are separated in their behaviour, but the stimulation bleeds to the other side to some configurable amount.
  • Some fixes for niche cases.
  • Slap and touch triggers for the various regions will follow.

I/O errors fixed
  • Various fixes to things not getting saved/restored with the scene
  • Expressions:
    • Scale also increases maxMorph if put higher than 20. For people who want more exaggerated expressions.
    • Lots of pain morphs added (from 7 to 88)
    • Some more joy morphs
    • Jaw limit setting (under Voice)
    • Idle mode now only depends on the stimulation value. Below 0.05 is considered idle.
  • Moans:
    • Volume & Pitch sliders (they adjust the global Head Audio settings)
  • Sex slaps:
    • "Sex Slap Impact Offset" slider added, which offsets the measured impact by this amount. For people who want them exaggerated. Keep in mind that the slap volume won't be a smooth curve starting at zero if you raise this. It jumps from "not registered" to some volume higher than zero.
  • FilleMeUp:
    • Enhanced penetration registering. Accidentally "switching" holes should not be possible anymore.
    • New "Proximity" triggers for each orifice. These let you trigger things if something enters the proximity of the orifice.
    • Option "Auto Toggle Penis Tip". This is needed for my animation workflow. I animate the male hip and penis tip to allow for harder thrusting and more control. I don't use divining rod any more. But this invokes problems on transitions cause I want the tip to be off while not fucking. This option automatically changes the tip controller states to "on" once the tip enters the proximity and sets it to "off" again once the penetration ends. See vid below for an example. Hit me up if you have questions regarding the workflow.
    • Debug mode (tab)
      • Lets you inspect and change the scale of the proximities (white bulbs)
      • Lets you inspect and offset the enter triggers of the orifices (yellow dots). I was told that some morphs like body scale misalign them. With this you are able to make them fit again. See the picture below for a reference how they're supposed to be aligned.
  • Probably some more things I forgot about.
Animation example (Auto toggle Penis Tip):


Enter Trigger reference:
image.png

image1.png
  • Stimulation trigger did not restore on scene load. Thanks @metalalchemy2 for the report!
  • Random burst default chance back to 0.07 (from 0.1 in v15)
v14 most probably did not work from inside a var. Sorry. :rolleyes:
One small step code wise, but a giant leap for mankind.

First round of tackling oversmiling. A few other things too.
  • Collision:
    • Slapping broken for most object types, including paddle.
    • Refined pussy slap registration. In v12 the greater part of the ass produced a sex slap if slapped by hand. The problem I had to deal with: most of the time the fingers slap on the inner thighs or the pelvis during a pussy slap, which would lead to a regular slap. So I had to filter those out. The filtering was to harsh in v12.
    • Clarification: The model will produce slaps with ALL objects that are NOT in the list. Only the EXCLUDED atoms are listed. The "enable" button only has an effect on excluded atoms. I tried to make this clearer in the UI.
    • Greatly improved volume management of slaps and sex slaps.
      Furthermore, there are two thresholds exposed which set the lower boundary at which a (sex) slap is registered. But I don't think you should mess with them unless you are facing problems in your scene. The volume will be zero right at this value and scales quadratically with increasing intensity of the slap.
  • Improved idle check: The model is considered idle if none of her orifices is penetrated and the pussy is not touched. This has an influence on how expressions are played. They are more drawn out and transition smoothly into each other in idle mode. Otherwise they change more rapidly, reacting to the thrusting, slaps and so on.
  • "Max Morph" setting is gone. If you want more/less exaggerated expression use the scale or other stimulus options.
  • Many onther changes and (hopefully) improvements under the hood.
Next I'll try to tackle the "over-smiling". I have some ideas. I could need some help too, setting up some "themed expression sets", like slutty, orgasming, flirting etc. This could be a way to customize things. Join my discord if you want to contribute!

Question: Is there any way to increase the master volume of VaM?!? Via setting or script, I don't mind! It has so fucking low volume in desktop that I have to put everything else to about 1% and ramp up the system volume to 100%. This is hillarious and makes it really hard to find nice defaults for volume parameters. Many times I was like: Uh, that slap volume is just right; but soon after I realized that the moans were barely hearable. So, ramp up the system volume and try again... :(

This is the pussy slap region. If you hit her anywhere in that volume it'll play a pussy slap:
1694217623746.png


This has produced a pussy slap in v12:


New sex slap volume management:

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