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Blender 3.2+ Texture Conversion Templates (G3F/G8F/G9 to G2F) or (G2F to G8F)

Guides Blender 3.2+ Texture Conversion Templates (G3F/G8F/G9 to G2F) or (G2F to G8F)

Blender texture conversion templates (Version 2)

An updated version of my original texture converter template moved to Blender 3.2+ to support the current GUI

3x Blender templates that can be used to convert:
G3F or G8F textures that you own to G2F (VAM) for personal use.
G9 to G2F textures that you own to G2F (VAM) for personal use.
G2F textures (eg from VAM) to G8F (Daz and potentially VAM2)

- They will convert Diffuse, Normal, Spec and Gloss if they are included in your original texture set.
- To G2F template will also prepare a genitals texture (which needs to be finished off in photoshop or gimp).

User guides are included together with some example diffuse overlay textures to finish things up in your 2d layer based paint app

They have been tested with Blender 3.2 and 4.2 (4.2 significantly reduces bake time)

What you’ll need:

- Blender 3.2 or above - it won’t work with earlier versions as it requires the udim bake feature
- Photoshop, Gimp or a similar layer based paint application.
- Some basic knowledge on how to make minor corrections to textures within Photoshop/Gimp

screenshot_1.JPG
Author
MrGiggly
Downloads
838
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5,124
Favorites
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Version
2.02
First release
Last update
Rating
5.00 star(s) 5 ratings

More resources from MrGiggly

Latest updates

  1. G9 template - fix alignment of nipples & navel

    G9 Template has been updated to correct an alignment issue with nipples and navel.
  2. G9 to G2F Template added

    An additional template added to convert G9 to G2F
  3. Additional Template added

    An additional template has been added - available via the download link to allow conversion from...

Latest reviews

Does anyone know how to convert texture from G8 or 8.1 to G9 ?
Upvote 0
Great Work! one thing to make this better is within Render Settings to uncheck Denoiser, turn off Noise Threshold and set the samples to 1 instead of 64, aslong as you are baking only color data without direct& indirect lighting data you don't actually need anymore than 1 sample, it would speed the bake time by a ton and wouldn't affect the texture output quality.
MrGiggly
MrGiggly
Thanks for the positive feedback and top tip :)
Upvote 0
Thank you very much. This is what I'm looking for. It doesn't work with Blender 4.3.0 but with 4.0.
MrGiggly
MrGiggly
You're welcome :)
Sadly Blender have a habit of breaking things with new releases - so we end up with multiple (portable) installs of different versions.
Upvote 0
Thanks for that tutorial! It´s so helpful! I could successfully convert the texture form a G3F to VAM so she looks 100% like in DAZ now. Many thanks!
Upvote 0
Thank you so much for a updated Textures Conversion set-up for Newer Blender Versions. Been using your older version forever now glad to see you finally came around to much newer Blender. I'm so used to Blender 3 so using older Blender UI always confused me. Hopefully G9 support and Males are also coming in the near future!
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