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This version disables the re-calibration and reload emotions commands because there is a bug with the PluginReloader plugin that causes the pose-to-pose animations to be deleted with no easy way to bring them back (see below). I have left the buttons and plugins for reloading/recalibtrating in an "off" state so if the bug gets fixed I can turn them back on later. In the meantime, this version still contains the improved expressions and responses that I built in, but you may have to manually reload plugin #5 on the girl after changing models to get her expressions working again. Also, if you use JayJayWon.BrowserAssist like I do, make sure the expressions that are used in this scene are activated and loaded, otherwise her response may appear muted:
AshAuryn.AshAuryn_Sexpressions_2_Point_0.latest

AshAuryn.Assorted_Expressions_Pack_2.latest

AshAuryn.Sexpressions.latest

Jackaroo.JarModularExpressions.latest

Here is the ReadMe I provided in the v10 Mega link explaining the bug:

There is a bug with the way recalibration triggers that causes AnimationPoser to reset and lose the pose-to-pose animations. To reload the instance of AnimationPoser on the girl, to into the Animations tab of AnaimationPoser and "Load Plugin Instance" "BDCG4.animpose" which I have included in the mega. I can't include it in the var because reloading it cannot be triggered and therefor cannot be written into the scene.

Place the BDCG4.animpose in:

Saves/PluginData/AnimationPoser/Instances, and then manually load the instance after triggering recalibration or reloading expressions.

Once you have reloaded the instance in AP, she will animate again, but each time you recalibrate via the trigger button, this problem will come up again. Therefore, the best way to reset expressions is to manually reload plugin #5 on the girl. To recalibrate Titty Magic, just use the calibration that the plugin provides via the button it makes appear in the VAM UI.
I got rid of the automatic calibration at the start of the scene. It was triggering at random times. If the expressions reloading does not get the expressions working, just manually reload plugin #5 on the girl.
I have improved the expressions behavior and added some calibration buttons and commands. I realized that the expressions were not actually re-loading correctly so I used HAL9000 OnLoading script to trigger a recalibration of TittyMagic, and reloading of the expressions when you load a new model. You can also manually trigger the full recalibration by pressing the button, F5, or just saying "Calibrate". You can also just reload the expressions by pressing F6, pressing the button, or saying "reload expressions".
She will also orgasm with you when you say "I'm cumming", and I made a few other changes to the way her arousal behaves when you give her other commands. When you stop her or say "normal", or recalibrate, she is reset to the original behavior.
I also added Skynet's BetterBends to make her ass look better.
I added some expressions so she looks more enthusiastic. If you change models, you will need to either reload the extraltodeous.ExpressionRandomizer on the female model, or save the scene with your model and then reopen it. Otherwise the expressions don't work anymore. She get's more into it as the action continues and you'll see her expressions look more and more dramatic. It's pretty cool.
I fixed one of the buttons in the UI not hiding when the box to hide UI was checked. I ajusted the male stim gain so he won't bust so quickly, but he will blow a bigger load when he does. Have fun trying to match his stamina!
I found a tangle of linked controllers between the two characters that I had cleaned up ages ago, but some how they returned, so I thouroughly cleaned them up and saved the poses again. I also improved the "lift your butt up" pose, and the "lower your butt" pose. There were some settings for BodyLanguage that got overwritten when I updated the to v71, so I have fixed those, too.
I updated the scene to work with BodyLanguage v71. Sorry it took so long but CheesyFX kept updating BL so everytime I had a version ready to go, a new update would drop and I had to start again. I have adjusted the gaze behavior to ignore the mirror because the girl kept getting fixated on it and twisting her head around in awkward ways. I adjusted the edging timer to be just a bit longer with a little random variation between 13-17 seconds.
I update the scene to work with BodyLanguage v60.
I also added a voice commmand "Big and slow" to invoke a very slow, long stroke state to help you edge.
There are 350 stroke states now!! (New in v3)


Based on the original 70 stroke states, I made 4 more versions of each at 4 new speeds; two faster, and two slower than the original. Each speed change is 20% more or less than the original so you have an 80% spread between the slowest and the fastest versions. This gives you big range of speeds to enjoy and you can command her to change her speed with two new commands and buttons.

“Slower” makes her slow down all of her stroke states by a single 20% step until you say…

“Faster”, then she speeds up by a single 20% step for all of her stroke states.

What this means is that if you tell her to go faster, her current stroke state will smoothly speed up it’s average speed by 20%, and it’s variations of speed will also speed up by 20%. Then as the randomizations continue, the next state she switches to will also be 20% faster than it’s original state. If you use another command, like “just the tip” she will switch to teasing the tip, but all her states will be also 20% faster than their original state. Saying faster again will speed her another 20%.
If you command “Slower”, her current state and all subsequent states will be 20% slower than whatever speed you had invoked. Saying slower again will slow her down another 20%, and so on.



Think of the speed control system as a ladder with five steps that you can climb up or down by one step at a time like this:

Step 2 = +40% of original speed

Step 1 = +20% of original speed

Step 0 = original speed

Step -1 = -20% of original speed

Step -2 = -40% of original speed

The speed system gives you a huge range to enjoy and makes edging much easier to do. If you reach the edge and tell her “I’m close” so she stops, when she starts up again she will be stroking at the original speed. The same goes for “I’m cumming”; she will drain you with a randomly selected intense stroke state at it’s original speed.

“Do that” makes her keep doing the stroke state that she is currently doing (New in v3).

Use this for when you feel her doing something you really like, and you want her to keep doing it. The random timer (20-70 seconds) will be reset and extend the time she keeps doing the stroke you like each time you say it, so keep saying it every so often if you want to keep doing the same thing. You can also command her to go faster or slower and that will also reset the timer and make her speed change.
I added transitional animations to move her from pose to pose since PoseMe was interfering with VR users experience by the way it controlled the players position.

I also added more stroke states that are deeper, longer, and slower since after testing it I felt like she needed more variety of that type of stroke. The Twerk Factor has been slightly adjusted, too. I made some minor changes to the movements to make them feel better.

I added some new commands, too.
"Just the tip" unsurprisingly makes her do tip teasing moves. It' pretty hot, especially when you have her do it in the "lift your feet up" pose with max Twerk Factor.

"Deep" drops her down lower by relaxing her chest spring, and it selects the new slow, deep, long strokes I have added.

"Normal" lifts her back up by normalizing her chest spring and sets the stroke selection to default / all so she chooses from the whole menu.

"Slow grind" starts a sensual stroke sequence that slowly builds in intensity. It's a good ride!

I made the "lift your butt up" pose have a little animation so she infact does lift up her butt briefly which can help you slip back inside if you popped out.

There are over 70 stroke states in the scene now, and each of those is a randomized state with different characteristics that make each one endless and never repeating. Some states have more variation in stroke length, some vary the speed, some vary the ratio of in vs out stroke speed, some are more intense overall, some or more slow and teasing overall, etc. There are a lot of parameters changing all the time in each one, and I will be adding more as I create and test them.
Have a great time!
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