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I love the creativity and the tail action is mesmerizing. I tried to use this as an appearance but the head / mouth would not align to the animation in the original scene. I'm sure I'm doing something wrong but I couldn't get things "aligned" despite my best efforts.
Hm, if you want to DM me the scene json, i can take a look. Using Ridwana to replace a character in a pre-existing scene is always going to be a big challenge though, because her head morph is so weird; animations will not affect her the same way they affect a morph closer to the base G2F model and rigging. Just the nature of the beast since I'm pushing the limits of functional morph changes, unfortunately!
Oh! Ohohoho, oh no, I beg to differ! If you're hoping for dinosaur-like... well, let's just say that my *next* commission is something I'm very much looking forward to working on, and fans of dinosaurs will probably appreciate it too. Gonna pull out all the stops for that one. ?
Really creative work! Would love to see a collider editor preset for it as well, just for ease of use with the unique head sculpt, as alignment and clipping is a little tricky.
Keep it up though, love to see more experimental character designs like this!
Done! I did my best, with help from a friend: The new version has a collider editor preset included.
I didn't test it too thoroughly but it seems to work well, even with tongue colliders active. And, of course, thanks for the review!!
Thanks! Smoothing her noggin is one thing, turning a person's limbs into tentacles is... reeeeally stretching it. Otherwise, we're looking at CUAs, and sadly I'm not your guy for that. Agree there's not enough, but it's really for technical reasons, afaik.
You always keep surprising us with what you're capable of on VAM with "out of the norm" looks like this!
Keep doing what you're doing, it's very well appreciated!