Advanced Pathfinding & Joystick move control & Advanced scene interaction (Paid)

Paid Plugins + Scripts Advanced Pathfinding & Joystick move control & Advanced scene interaction (Paid)

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Build multiple named routes in one plugin and send a character or object along them.

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Highlights:

1. One instance, a whole route library. New, duplicate, rename — all saved with the scene.
2. Click-to-place on desktop. Shift+MMB appends. Ctrl+Shift+MMB overwrites the current point.
3. Once, Loop, or PingPong. When a pass finishes, you can chain into the next route.
4. Fixed positions or live Atom targets. If the atom moves, the waypoint moves with it.
5. Per-point wait, facing, and skip. Face a world yaw, another atom, or the move direction.
6. Path triggers plus per-waypoint arrive triggers. Start, complete, and loop-restart hook into Timeline.
7. Start by route name. Jump by waypoint name or index. External triggers can take over mid-patrol.
8. Auto-start on scene load. Pick the Agent and which route should begin.
9. Path gizmos and NavMesh snap. Pause, resume, or preview-walk to the edit point.

Quick start: Add to an Empty → set Agent (CharactorController or ObjectController) → enable Is Active → pick or add waypoints → Start Patrol

Requires CharactorController or ObjectController on the Agent (Start Move). Pick mode is desktop-only.

1. Optimize the joint synchronization logic, and optimize the problem that characters will float by default.
2. Fixed the problem that people get stuck when they walk together with the "SupplementaryColliders" plug-in.
3. Added the function of automatic snap to the ground. When it is turned on, the character will always stick to the ground automatically, and you don't need to adjust it manually.
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At the suggestion of supporters, three new trigger were added this time.

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Turn Left Trigger: triggered when the character turns left.

Turn Right Trigger: triggered when the character turns right.

Turn Back Trigger: Triggered when the character turns around.

At present, three triggers are only available in pathfinding.

This time, it brings several core functions:

1. Add the transfer function. You can select the target atom or position. So as to be directly transmitted to the target position.

2. The transfer function supports jumping across Navmesh. This means that you can have multiple navmesh in the scene at the same time, and you can transfer freely between them.
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This greatly improves the application scope of the plug-in.
3. Added a target coordinate display function. It is convenient to display the coordinates of the mouse cursor.

4. Some minor optimizations.
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According to the feedback from the supporters, Fixed the problem that at the end of atomic navigation, even if the stopDistance is set to be extremely small, it will be separated from the target position by a certain distance.You can achieve this by turning the Approach distance and StopDistance as small as possible.


This time, it mainly brings a new core function: IK support. Both pathfinding and JoystickControl are supported.See the video for details.

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