• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Advanced Pathfinding & Joystick move control & Advanced scene interaction (Paid)

Paid Plugins + Scripts Advanced Pathfinding & Joystick move control & Advanced scene interaction (Paid)

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At the suggestion of supporters, three new trigger were added this time.

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Turn Left Trigger: triggered when the character turns left.

Turn Right Trigger: triggered when the character turns right.

Turn Back Trigger: Triggered when the character turns around.

At present, three triggers are only available in pathfinding.

This time, it brings several core functions:

1. Add the transfer function. You can select the target atom or position. So as to be directly transmitted to the target position.

2. The transfer function supports jumping across Navmesh. This means that you can have multiple navmesh in the scene at the same time, and you can transfer freely between them.
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This greatly improves the application scope of the plug-in.
3. Added a target coordinate display function. It is convenient to display the coordinates of the mouse cursor.

4. Some minor optimizations.
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According to the feedback from the supporters, Fixed the problem that at the end of atomic navigation, even if the stopDistance is set to be extremely small, it will be separated from the target position by a certain distance.You can achieve this by turning the Approach distance and StopDistance as small as possible.


This time, it mainly brings a new core function: IK support. Both pathfinding and JoystickControl are supported.See the video for details.

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