Generates a dynamic path between a penis and a target atom, then guides the penis controls along that path.
The path can be curved, rotated, and offset, and can automatically adjust based on distance or angle.
Advanced Mode Features
1. Supports unlimited marker creation.
2. Allows markers to be positioned freely.
3. Supports Saving and Loading markers across scenes.
4. "Use Trigger Mode"
Disables manual target selection and locks only onto targets that come into contact with the trigger.
Note: Due to the way Unity handles physics, the lower the FPS, the more likely it is that trigger collisions may occasionally be missed.
& "Use Scanning Mode"
Disables manual target selection and automatically locks onto the closest target within the search area.
Note: Performance may decrease as the number of markers increases.
Using with CUA
The path can be curved, rotated, and offset, and can automatically adjust based on distance or angle.
Advanced Mode Features
1. Supports unlimited marker creation.
2. Allows markers to be positioned freely.
3. Supports Saving and Loading markers across scenes.
4. "Use Trigger Mode"
Disables manual target selection and locks only onto targets that come into contact with the trigger.
Note: Due to the way Unity handles physics, the lower the FPS, the more likely it is that trigger collisions may occasionally be missed.
& "Use Scanning Mode"
Disables manual target selection and automatically locks onto the closest target within the search area.
Note: Performance may decrease as the number of markers increases.
Using with CUA
Requires a standard VaM controller generation plugin, such as Stopper.CUAControllers.
Demo1 with Foost.DildoLanguage
Demo2 with Skynet.Tentacles Bundle
Step0.
Use a standard VaM controller generation plugin to generate the controllers first.
Do not load this plugin until the controllers have been generated. Otherwise, wierd errors may occur.
Step1.
Select the controllers to be affected by the curve.
The plugin works with a single controller, and the selected controllers do not have to be consecutive. Using more controllers may reduce FPS.
If an existing build for this object is found, the "Load" button will appear.
Directory : Saves/PluginData/HelicalPink/PenisPathAlignment/CUABuild/
Step2.
Set the Forward and Up axes using the displayed axis markers as a reference.
Step3.
Select the starting point of the curve. Choose the controller closest to the root from the list.
GrabController and CurveOrigin cannot be the same.
If you select all controllers and have no controller left to use as the GrabController, reload and try again.
Step4.
Set the Grab Controller's axes to match the axes configured in Step 2.
Step5.
Complete. If you are not satisfied with the result, reload and try again.
Demo1 with Foost.DildoLanguage
Demo2 with Skynet.Tentacles Bundle
Step0.
Use a standard VaM controller generation plugin to generate the controllers first.
Do not load this plugin until the controllers have been generated. Otherwise, wierd errors may occur.
Step1.
Select the controllers to be affected by the curve.
The plugin works with a single controller, and the selected controllers do not have to be consecutive. Using more controllers may reduce FPS.
If an existing build for this object is found, the "Load" button will appear.
Directory : Saves/PluginData/HelicalPink/PenisPathAlignment/CUABuild/
Step2.
Set the Forward and Up axes using the displayed axis markers as a reference.
Step3.
Select the starting point of the curve. Choose the controller closest to the root from the list.
GrabController and CurveOrigin cannot be the same.
If you select all controllers and have no controller left to use as the GrabController, reload and try again.
Step4.
Set the Grab Controller's axes to match the axes configured in Step 2.
Step5.
Complete. If you are not satisfied with the result, reload and try again.