• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
-- Content:
- Morph Merge and split script files.

-- Description:
- An edit to the original Morph Merge and split by @ceq3 , This edit adds the following features:
- Split hands feature.
- Split feet feature.
- Splitting hands & feet & head with custom falloff distance for smooth morph transitions, with visuals.
fully supports splitting bone morphs around feet & hands.
- Split morphs can be applied independently with no dislocation issues from bone morphs.
- By adding these features, You can now easily split your character's morphs and remove the feet morph to fix footwear or clothing toenails deformations. or in case of deformed clothing fingernails you can remove the hands morph.

-- How to use?
- Simply load MorphMAS.cslist on female person atom.
- Follow through the demo clip attached below on a quick tutorial.

-- Tips:
- Prefer to use the default falloff value 10 for hands & feet & falloff value 7 for neck, for smoothest morph transitions.

-- Demo clip of hands & feet split with falloff feature: (v1)


-- Demo clip of head split with neck falloff feature: (v2)


-- Snaps:
Screenshot 2026-02-06 173708.pngScreenshot 2026-02-06 173750.pngScreenshot 2026-02-06 173829.png

-- Credits:
- @ceq3 & @Project Canyon for the original iterations of the plugin.

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Latest updates

  1. update v3

    -- Minor fix: - Visuals now render through the body without requiring post magic plugin.
  2. update v2

    -- New Features & Improvements: - Replaced original head fix logic with my own, similar to the...

Latest reviews

Positive
Version: 3
Posted:
Thanks so much for sharing this! Love it!
Skynet
Skynet
you're welcome :D
Upvote 0
Positive
Version: 3
Posted:
The new features are very interesting. Thank you for your work.
Skynet
Skynet
you're welcome
Upvote 0
Positive
Version: 3
Posted:
thanks a lot
Upvote 0
Positive
Version: 3
Posted:
This is useful when I get video game characters with a unified morph that has a perfect looking face, but with an abnormal body shape when undressed. With this, I can split them up and use a custom body shape of my liking that looks miles better. Thanks for improving the original version.
Skynet
Skynet
you're welcome
Upvote 0
Positive
Version: 3
Posted:
WoooW...
Do you think this can be done on body part like Glutes/breast ?
Because this is freaking awesome.
Skynet
Skynet
probably possible, managing the bone morph offsets in there will be tricky tho
Upvote 0
Positive
Version: 2
Posted:
Skynet read my mind again!
Upvote 0
Positive
Version: 2
Posted:
Fantastic QOL plugin now that the bone bug has been squashed from v1
Skynet
Skynet
yessir 💯
Upvote 0
Positive
Version: 2
Posted:
I have used the MAS plugin as more than it's worth for the few years I have been morphing. I really have to give you props for making this version. The weird feet morphs, and hand morphs that work their way in with my inexperienced vibe morphing. This works perfectly to fix those issues. Thank you!
Skynet
Skynet
you're welcome 🤙🏼🤙🏼
Upvote 0
Positive
Version: 2
Posted:
such amazing tool , keep up the great work! .
Skynet
Skynet
sure thing 💯
Upvote 1
Positive
Version: 2
Posted:
Thanks so much for this update I totally Love this Skynet!!! Saves a bunch of hassle to reset feet and hands in daz.
Skynet
Skynet
you're welcome! it might not be perfect yet but i think it'll do just fine for most cases
Upvote 0
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