-- Content:
- Morph Merge and split script files.
-- Description:
- An edit to the original Morph Merge and split by @ceq3 , This edit adds the following features:
- Split hands feature.
- Split feet feature.
- Splitting hands & feet with custom falloff distance for smooth morph transitions, with visuals.
fully supports splitting bone morphs around feet & hands.
- Split morphs can be applied independently with no dislocation issues from bone morphs.
- By adding these features, You can now easily split your character's morphs and remove the feet morph to fix footwear or clothing toenails deformations. or in case of deformed clothing fingernails you can remove the hands morph.
-- How to use?
- Simply load MorphMAS.cslist on female person atom.
- Follow through the demo clip attached below on a quick tutorial.
-- Tips:
- Prefer to use the default falloff value of 10, for smoothest morph transitions in hands & feet morphs.
-- Demo clip of hands & feet split feature:
-- Credits:
- @ceq3 & @Project Canyon for the original iterations of the plugin.
- Morph Merge and split script files.
-- Description:
- An edit to the original Morph Merge and split by @ceq3 , This edit adds the following features:
- Split hands feature.
- Split feet feature.
- Splitting hands & feet with custom falloff distance for smooth morph transitions, with visuals.
fully supports splitting bone morphs around feet & hands.
- Split morphs can be applied independently with no dislocation issues from bone morphs.
- By adding these features, You can now easily split your character's morphs and remove the feet morph to fix footwear or clothing toenails deformations. or in case of deformed clothing fingernails you can remove the hands morph.
-- How to use?
- Simply load MorphMAS.cslist on female person atom.
- Follow through the demo clip attached below on a quick tutorial.
-- Tips:
- Prefer to use the default falloff value of 10, for smoothest morph transitions in hands & feet morphs.
-- Demo clip of hands & feet split feature:
-- Credits:
- @ceq3 & @Project Canyon for the original iterations of the plugin.