Tassel Pasties as Hair Items for Male/Futa and Female.
- 11 items: tassel pastie bases. Neutral default color for easier colorization
- each of them with 17 Material Presets (can be applied without changing the tassel style)
- each of them with 3 full Style Presets -> That's 11*3 = 33 completely different tassel pastie looks
- Easy customization with textures for: Materials, Alpha Shapes and Decals...
- One Item without tassel, this is also meant to be the scalp base for custom (basically you can use any of the 11 to save as new...)
How to change Presets:
- Find them in the Hair section
- Hit Customize
- Preset -> "Select existing"
- Click on the Pasties var from the sidebar
- Select your preset style. The Material Presets do only have a preview image on the "Scalp Pasties" Item, to save space. These 11 Presets are the same for all tassel pasties variants (refer to the album).
- Half of them are presets for the included "Materials" texture sets and keep the full shape.
- The other half of them are presets for the included "Shape Alphas" masks. They change the shape. I mixed the color on those from the other textures in Materials and Decals. All Shape Alphas (except one) come with a fitting normal map that will add a nice border and a bit of surface.
- If you make your own custom Pasties: Make sure to apply /textures/t_pasties_alpha_01-DEFAULT.png as the alpha mask. This will make the tassel-source-mesh in the center of the pasties invisible.
Troubleshooting
- Disable Soft physics. Otherwise even with 0 morphs there will be distortion.
- Best results with zero nipple morphs.
- But feel free to experiment with morphs for a 3D pasties effect
- You may need to adjust the physics on larger chests
- I took care to optimize performance, but some of the longer tassels have quite a few vertices. You can use the "Look" customization settings to reduce Hair Multiplier and Curve Multipliers. This, however, will distort the "pom pom" style tassels and those that look like they are hanging on a thin string.
- They are originally designed on the female model. Porting to male wasn't completely straightforward, but generally they look the same. I might invest a bit more time into optimizing the male presets later.