This plugin adds a mesh collider to the head of the penis for more or less 'perfect' collision with other objects in the scene.
Will work fine with physics meshes (lips and vagina), but will not interact with clothes. Note, however, that the 'base' colliders will still collide with clothing even if they are otherwise disabled.
Usage
Notes
Will work fine with physics meshes (lips and vagina), but will not interact with clothes. Note, however, that the 'base' colliders will still collide with clothing even if they are otherwise disabled.
Usage
- Add to a Male Atom
Notes
- Unity doesn't support changing the shape of a mesh collider (i.e. morphs). It can only be re-created, which is slow. To preserve FPS, there's a slider for how often this is done.
- It will add the collider for AltFuta, but will not work when loading a scene. The issue is that AltFuta takes multiple frames to load and this plugin will not wait for it (yet).
- Unity only supports 'convex' meshes for mesh collision on dynamic objects, meaning that it can't support an inwards curve. This means that in some cases it won't collide exactly.
Yeah, it's likely possible to hook into some internal flags that track if any morph vertices have changed, I just haven't done that yet.