A library of customizable chilling assets including rocks, spikes, snow rocks, ice dildos and snow VFX (particles).
How to use
- Download the file. Download HZMDemos. Open the demos from HZMDemos in the folder named Icicles101.
OR - Create a new scene.
- Add Custom Unity Assets to your scene using the package provided in the var file.
- Add an Empty atom, and add the script IciclesGlobalEditor.cs on it to tweak the appearance of all assets in the scene.
- If you are using the snow VFX from the bundle, you can also add VFXSnowEditor.cs on it to control it's appearance.
Known limitations
- Due to the way Unity renders its transparent objects, you might end up with "depth fighting" if you stack the transparent rocks or spikes close together (any of the super transparent looking assets). To avoid this, ensure that they are not too close or intersect too much... and that the player cannot get in a situation where the line of sight could produce this effect.
- Same thing : due to the transparency layering, snow will always render on top of the transparent assets. So you will not be able to make the snow go behind these.