Better Bends

Plugins + Scripts Better Bends

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Quick question, my error log says BetterBends: Older plugin packages were found! and asks me to manually remove the older versions, but if I do that then it says some packages are missing dependencies (the older versions which are removed), so should I actually delete the older versions or leave them in?
The only reason i can come up with leaving older versions as it is if a scene is using an older version it would be kinda better to have them for those scenes so you don't run into that specific scene related issues. Other then that no you can just remove the older ones and just download new ones with dependencies. Maybe also check if the dependency morphs are checked for pre load morphs.
 
This is what it says about the morph cleanup in discription: Morph Clean-Up Mode toggle: continuously sets all driven morphs to 0, helpful if you want to clean up timeline poses from plugin's morphs. From this i would say no its not for disabling.
you can use that toggle essentially to disable the plugin, what it does differently than toggling off the plugin is that is zeros out all the plugin morphs including all previous & future morph versions found.
 
Quick question, my error log says BetterBends: Older plugin packages were found! and asks me to manually remove the older versions, but if I do that then it says some packages are missing dependencies (the older versions which are removed), so should I actually delete the older versions or leave them in?
that message was from older versions that havent had the morph versioning system implemented yet, the best thing to do is to delete the older versions and only use the latest one. Scenes that relied on older versions will still work just fine
 
The only reason i can come up with leaving older versions as it is if a scene is using an older version it would be kinda better to have them for those scenes so you don't run into that specific scene related issues. Other then that no you can just remove the older ones and just download new ones with dependencies. Maybe also check if the dependency morphs are checked for pre load morphs.
scenes can use the latest version while the exact reference isn't available, without any issues.
 
Skynet submitted a new resource:

Better Bends - Yummy Arched back



Read more about this resource...
Why is it that when I set the penis to be 1 meter long and insert it from the back, it always comes out from the throat instead of coming out from the mouth, and I can't achieve the path line shown in your demonstration video? Could you please provide a video or a demonstration scene to explain how this function is implemented?Thank you.
 
Why is it that when I set the penis to be 1 meter long and insert it from the back, it always comes out from the throat instead of coming out from the mouth, and I can't achieve the path line shown in your demonstration video? Could you please provide a video or a demonstration scene to explain how this function is implemented?Thank you.
i think you meant to comment this on orifice dynamics and not here?
 
I don't know if it's a known bug, but I deal with this every time I turn off the plugin. This is a default look with no additional plugins or morphs.
Whenever I turn the plugin off, the glutes go to default at first, then squeeze themselves like in the third picture.
I wouldn't actually mind it, but it hides her anus and I have problems making the penis enter into the anus.

I checked the morphs tab, but its clean after turning it off. Must have been to do with colliders or something, that would also explain why it's harder to enter there.

Better Bends.jpg
 
I don't know if it's a known bug, but I deal with this every time I turn off the plugin. This is a default look with no additional plugins or morphs.
Whenever I turn the plugin off, the glutes go to default at first, then squeeze themselves like in the third picture.
I wouldn't actually mind it, but it hides her anus and I have problems making the penis enter into the anus.

I checked the morphs tab, but its clean after turning it off. Must have been to do with colliders or something, that would also explain why it's harder to enter there.

When the plugin gets enabled, it disables vam's Auto Leg Bend Fix morphs toggle. then afterwards if you were to disable the plugin it leaves it in disabled state until manually checked later if need be. that's the reason why.

Normally the plugin remembers the previous toggle state so it can restore it if you disable "Disable Base Bend Fix", but that can be inconsistent if the scene was saved with it enabled which in turn saves the "Auto Leg Bend Fix Morphs" in disabled state so when scene reloads BetterBends remembers to restore it in disabled state anyways.


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Last edited:
Skynet updated Better Bends with a new update entry:

update v16

-- Bug Fix:
- Updated Morph Version Manager implementation for auto version selection depending on plugin package version, and a feature that prevents plugin from driving morphs that originate from other packages other than it's own package. Useful to prevent morphs referenced by poses or timeline poses in packaged scenes.

Read the rest of this update entry...
 
Would it be possible to get the option to extend the sliders range? Some I'd like to go a bit farther with what they're doing.
 
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