VaM 1.x Why do objects in some scenes fall onto the floor?

Threads regarding the original VaM 1.x
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I once downloaded a scene containing soccer, basketball, and volleyball, and the balls in these scenes can fall directly onto the floor. They seem to have better physics effects, such as gravity—how is this implemented? Can this effect be applied to character atoms or other atoms?
 
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You are on an english speaking first forum. Please use a translation tool.
 
You are on an english speaking first forum. Please use a translation tool.
I'm so pissed off... I was originally using DeepSeek to translate into English and publish a post... I didn't expect the browser's auto-translate feature to translate the content into Chinese...
Thanks for the reminder! Otherwise, probably no one would have replied to me, and I wouldn't have been able to gain any knowledge!
 
I once downloaded a scene containing soccer, basketball, and volleyball, and the balls in these scenes can fall directly onto the floor. They seem to have better physics effects, such as gravity—how is this implemented? Can this effect be applied to character atoms or other atoms?
atom physics tab.png
PodR Off.png


In the physics tab for Atoms there is a check box to "use gravity when position off", if that is checked and physics and collisions are also enabled the object will fall and collide with other objects when you set the objects position and rotation to off in the main control tab. You can edit how bouncy or set the dynamic friction to change how it interacts. You will need to add a floor to your scene or the object will fall away forever.

Most custom unity assets people make will have collisions, but it depends how they were created as to how accurate and responsive they will be when colliding. Technically person atoms are already being effected by gravity, but the node positions are holding them up. If you set all controllers on a person to off they will fall like a rag-doll.


 
View attachment 636345View attachment 636346

In the physics tab for Atoms there is a check box to "use gravity when position off", if that is checked and physics and collisions are also enabled the object will fall and collide with other objects when you set the objects position and rotation to off in the main control tab. You can edit how bouncy or set the dynamic friction to change how it interacts. You will need to add a floor to your scene or the object will fall away forever.

Most custom unity assets people make will have collisions, but it depends how they were created as to how accurate and responsive they will be when colliding. Technically person atoms are already being effected by gravity, but the node positions are holding them up. If you set all controllers on a person to off they will fall like a rag-doll.


Thank you for your kind reply! I had no idea such an option existed there! I will try it as soon as possible! Thank you so much!
 
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