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In the physics tab for Atoms there is a check box to "use gravity when position off", if that is checked and physics and collisions are also enabled the object will fall and collide with other objects when you set the objects position and rotation to off in the main control tab. You can edit how bouncy or set the dynamic friction to change how it interacts. You will need to add a floor to your scene or the object will fall away forever.
Most custom unity assets people make will have collisions, but it depends how they were created as to how accurate and responsive they will be when colliding. Technically person atoms are already being effected by gravity, but the node positions are holding them up. If you set all controllers on a person to off they will fall like a rag-doll.
Physics Object “Name Space” This will display the name of the currently selected Atom. You can rename it here as well. VaM Atoms are made of two significant parts. The Atom Control and The Physics Object. The “Atom Control” (Green Square) is the node that you select and gives you access to...
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Atom Control “Isolate Edit This Atom” Opens an Isolated Atom Edit window with options for disabling other atoms in game to make it easier to edit the selected atom. "Name Space" in the corner of "Isolated Atom Edit" displays the name of your selected Atom “Freeze Physics: Freezes...
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Control & Physics 2 “Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well. Please see Person Atom Basics for general information regarding the Person Atom. Setting a joint to “Control” means that the...
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