Presence Lighting

Plugins + Scripts Presence Lighting

Download [<1 MB]

EvilBox

Well-known member
Joined
Aug 24, 2023
Messages
161
Reactions
1,990
EvilBox submitted a new resource:

Presence Lighting - automatically controls scene lighting depending on where a person is located

View attachment 613669

Presence Lighting automatically controls scene lighting depending on where a Person is located. Create a zone inside a room, assign InvisibleLight atoms to it, and Presence Lighting will automatically turn those lights on while a Person is inside the zone and turn them off when the zone becomes empty.
Multiple Presence Lighting zones work together, so the same light can be assigned to several areas without the zones fighting over its...

Read more about this resource...
 
This a really cool plugin, man, thanks for sharing. Got tired setting up default collidertrigger atoms to save fps on lights, now it's gonna be easier.
 
EvilBox updated Presence Lighting with a new update entry:

Fix Log: V2

1. Fixed a rare NullReferenceException that could occur while adding or loading a heavy person atom. The issue could happen when VaM exposed some Person storables before they were fully initialized, especially during slow or heavy character loading from disk.
2. Added safer registry rebuilding to preserve the last valid state if game temporarily exposes an incomplete atom.

Read the rest of this update entry...
 
EvilBox updated Presence Lighting with a new update entry:

Outliner integration + bug fixes

  • Added optional Outliner integration for easier zone management.
  • Fixed the light selection list sometimes appearing empty.
  • Fixed CUA box zones getting stuck on “Waiting for CUA mesh.”
  • Fixed zone bounds and previews not following moved or reloaded atoms correctly.
  • Improved restoration of existing settings and light assignments, including renamed lights.
  • Improved performance and stability with multiple zones and complex CUA meshes.
  • Fixed shared-light behavior when...

Read the rest of this update entry...
 
Back
Top Bottom