Im currently working on a scene with several collisiontriggers (used to trigger voice lines). So... I possess a cube model, place a collisiontrigger that detects the cube im possessing, and sends the voice command to the Person in the scene. But the issue im having is the lack of specific information about this kind of trigger and HeadAudioSource, cuz i configured every trigger and still, some of them, in random times, plays one second of the audio clip, or just cut the voiceline mid-sentence. Sometimes it works perfectly, but even if I do everything identical to the time it worked, still fail most of the time. Some of them wont even start, or just keep conflicting with each other because of one that just froze and went silent.
The config im using in every Collisiontrigger is the following:
-( Player enters collision )
- triggers sound (via PlayNow)
- (queue)
- ( Player exits collision )
- Trigger sound (via PlayNow)
- Enable CollisionTrigger#2
- Disable collision (itself)
Basically what it does is play a voiceline when the player enter the collisiontrigger; And when exit, play another voiceline, enable the next Collisiontrigger and disable itself.
(honestly, i don't know what "queue" does in this situations due to lack of info about CTs on the internet or forums, but it worked better than just the audio alone itself.)
Is that a issue with overuse of CTs simultaneosly? Or am i missing something?
Also, sry for bad english, not a native eng speaker
The config im using in every Collisiontrigger is the following:
-( Player enters collision )
- triggers sound (via PlayNow)
- (queue)
- ( Player exits collision )
- Trigger sound (via PlayNow)
- Enable CollisionTrigger#2
- Disable collision (itself)
Basically what it does is play a voiceline when the player enter the collisiontrigger; And when exit, play another voiceline, enable the next Collisiontrigger and disable itself.
(honestly, i don't know what "queue" does in this situations due to lack of info about CTs on the internet or forums, but it worked better than just the audio alone itself.)
Is that a issue with overuse of CTs simultaneosly? Or am i missing something?
Also, sry for bad english, not a native eng speaker