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MorphSculptor

Plugins + Scripts MorphSculptor

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Mxx

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Mxx submitted a new resource:

MorphSculptor - Real-time morph sculpting and saving in VaM

MorphSculptor | Real-time morph sculpting and saving in VaM

MorphSculptor lets you sculpt custom morphs directly on your model, right inside VaM. No sending the model to Daz and Blender and back, and no hitting "reload morphs" to see the...

Read more about this resource...
 
Truly amazing!
Is it normal that certain vertexes (in vertex mode), do not follow the mouse coursor in the same direction with grab tool? I move the mouse to the left and the vertex is following some uknown invisible path to the right and up for example...
I was convinced that in with grab tool the vetex move using VIEW axis and follow the mouse coursor...
For example I grab one of the vertexes, I move mouse to the left or right and the vertex goes up or down, depends on camera angle.
 
Last edited:
Great tool! The only suggestion I would make is to reduce the minimum values for things like strength. It's not often you really want to make a dent or lump the size of a character's head. I want to use this to make small, subtle changes to things like breast shape that normal morphs can't do. I found vertex mode was the only way to do this, but that's slow. The brush mode was too strong. A finer touch is needed.
 
this tool is amazing best plugin i evet got from this site you are amazing! thank you so much!

BUT PLEASE FIX SAVING!!!!
i spent 3 hours on making the perfect figure and i saved it without renaming so i deleted the morph but when i wanted to save again it wont save all my changes again meaning 3 hours gone😭
please make an option to resave if needed!
 
this tool is amazing best plugin i evet got from this site you are amazing! thank you so much!

BUT PLEASE FIX SAVING!!!!
i spent 3 hours on making the perfect figure and i saved it without renaming so i deleted the morph but when i wanted to save again it wont save all my changes again meaning 3 hours gone😭
please make an option to resave if needed!
Saving worked fine for me. I think the only improvement would be for it to have a save confirmation dialog when you overwrite, or simply refuse to write to the default name.
 
Saving worked fine for me. I think the only improvement would be for it to have a save confirmation dialog when you overwrite, or simply refuse to write to the default name.
that would help, because if you save you cant save the changes you did again i tried
 
Does it mean that I need to open the plugin for any scene loading? Otherwise, the deformation will be ineffective?
 
Does it mean that I need to open the plugin for any scene loading? Otherwise, the deformation will be ineffective?
No, the morphs are saved as regular morphs and can be activated without the plugin running.
 
Mxx updated MorphSculptor with a new update entry:

v3 - Masking, morph re-editing, save protection, precision fixes, genital sculpting (experimental)

New features
  • Mask tool: paint areas that are protected from sculpting. Shift paints, Space erases, orange tint shows the masked area. Works with every tool including Grab and vertex mode.
  • Clear Mask / Invert Mask buttons.
  • Show Mask Tint toggle: temporarily hide the tint without clearing the mask. When using the mask tool, hiding will not work (to prevent...

Read the rest of this update entry...
 
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