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Animatis

Plugins + Scripts Animatis

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I use a lot of different 'favorite' morphs. This thing crashed my game when I added them. You need to allow individual selection from a list of favorites, or this won't work for some of us. You can't do it all or nothing. And there is no way I'm going to reset my favorites for a single plugin.
 
I use a lot of different 'favorite' morphs. This thing crashed my game when I added them. You need to allow individual selection from a list of favorites, or this won't work for some of us. You can't do it all or nothing. And there is no way I'm going to reset my favorites for a single plugin.
Hey thanks for the advice, im still learning so this is the kinda msg i need, if there is something else you see im happy to hear from you :)
 
I use a lot of different 'favorite' morphs. This thing crashed my game when I added them. You need to allow individual selection from a list of favorites, or this won't work for some of us. You can't do it all or nothing. And there is no way I'm going to reset my favorites for a single plugin.
Hey again Ajtrader23, what morphs did you use? i added 70 random morphs and had no crash. can it be something else that crashes your game or maybe theres a conflict with another plugin when using Animatis? if so i would really like to hear back from you as i want to fix it .
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ok since i didnt hear from you i figured it out myself. basiccaly what you want is the same as in timeline correct? well now you have it! :) on next update(5-10 mins) you can do this almost same way as in timeline. it is better indeed so thank you for pointing out. but please understand that Animatis was not ment for replacing timeline in any way, more like an option for newcomers hence why its a lightweight animator. but i really appreciate you took the time to point this out :)
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Kimowal updated Animatis with a new update entry:

Update 1.4.3

✅ Animatis Update – Improved Morph Target Control


A new quality-of-life update is here! (thank you ajtrader23! :) )
Animatis now includes a clean, Storable/Param selection system inside the Targets → Morphs tab.
This gives you full control over individual morph targets, without forcing you to add every favorite morph at once.




🔥 What’s New


Storable + Param dropdowns

...

Read the rest of this update entry...
 
Can you upload showing how to use it properly? including facial animation?
sure i will do that :) i cant promise this today but il deff do that. basically the facial animation i just added "smile" or "kiss" morphs and adjusted it by doing small steps on the timeline along with movement.
 
Kimowal updated Animatis with a new update entry:

Update 1.4.4

Animatis Update - Version 1.4.4

🎯 Major Fixes:

Animation Interpolation Fix
- Fixed critical issue where controllers would "take off" in wrong directions between keyframes
- Implemented linear tangent interpolation for smooth, predictable movement
- Animations now move in straight lines between keyframes (no more unexpected curves!)

Morph/Param Selection Improvements
- Fixed bug where morphs would disappear when opening the Param dropdown
- Param list now correctly shows...

Read the rest of this update entry...
 
Everyone! ive updated animatis with some crucial fixes. see the update log for this. please redownload and ofcourse delete the old version.

Ive been asked to make a video of how Animatis works. Especcially how animating face animations.
Though i will try to make a movie(i suck at it so dont expect too much :ROFLMAO: ). i want to explain that all animated faces etc are done adding morphs in the target tab. you just adjust the morph as you adjust the positions along the timeline and hit "Add Keyframe at current time"(rember to adjust the timeline before moving poses or morphs).

Since "loop" is enabled by default i always , after adding the controllers and morphs i want, click "clear all keyframes" and then "add keyframe at current time".
this removes the default "end" of the timeline, so when you are making the animation it doesnt try to alter the pose towards the default end of the "current time" tab.
This makes it easier to work along the "currentTime" line.

Also i suggest uncheck the "loop" before animating(just my prefference).

do remember that if you want a constant loop then the start and end of the "currentTime" line must be the same.

I hope this helps and if you guys have any questions or suggestions or whatever is on your mind then please msg me :)
 
Kimowal updated Animatis with a new update entry:

1.4.5

Animatis - Update Log 1.4.5

Recent Improvements

🎬 Smooth Animation Crossfading
- Animations now blend smoothly between each other instead of snapping instantly
- Set "Transition Time" (0.5-2 seconds recommended) for silky-smooth transitions
- Controllers and morphs fade seamlessly from one animation to the next
- Set to 0 seconds for instant transitions (old behavior)

🎯 Hold Final Pose
- Non-looping animations now stop at their final keyframe instead of resetting
-...

Read the rest of this update entry...
 
ok everyone i did a new update, i forgot to implement them in the last, sorry. but i think you will like it :) ive got the vid for introduction. it will be two simple vids(couse it got to large so i had to cut it in two..:( ) it will be up shortly :)
 
ok everyone here is the vid link for introduction to Animatis. Bare with me this is my first ever video(...and i forgot to turn off HDR :):) ) :
 
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