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Realistic Foreskin & Erection Simulation

Plugins + Scripts Realistic Foreskin & Erection Simulation

Download [1.07 MB]
New Upcoming Effect: Squirting


Credit: Scene by Sxs4 (50 Animated Sex Loops)
 
RunRudolf updated Realistic Foreskin & Erection Simulation with a new update entry:

New Effect: Female Squirting & After Orgasm Dripping

View attachment 510083
Credits: Sxs4 Adventures 18 (Lite) & Sxs4 50 Animated Sex Loops

New Effects
  • ControlCenter: Added female squirting after some time inside vagina or anus. To activate it, add SexyFluids with the tickbox in ControlCenter - this will add the SexyFluids plugin preset to all female atoms in the scene, then click on “Enable Wet Penis, Cum & Squirt” to activate the effect.
  • ControlCenter: Added female cum dripping after orgasm...

Read the rest of this update entry...
 
I'll just leave an idea here that does not look really feasible, but hell, I might as well mention it 😆

Chastity cages (this resource) are a bitch to get looking right. The penis shaft is the simplest to fix, you just shrink it with morphs and avoid movement of the bones, but the testicles always look terrible for me. You can use the morph of the resource to avoid the clipping with the chastity cage's ring, but it doesn't look right at all, especially with physics.

Perhaps eventually this plugin could be used to make setting up chastity cages less of a chore? I'm not knowledgeable about this, but I'm guessing that it would take a lot of morph wizardry and CUA engineering for a good result. It could also be outside the scope of the plugin. Still, I'll just leave this here in case there's at least something salvageable from the whole thing.
 
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I'll just leave an idea here that does not look really feasible, but hell, I might as well mention it 😆

Chastity cages (this resource) are a bitch to get looking right. The penis shaft is the simplest to fix, you just shrink it with morphs and avoid movement of the bones, but the testicles always look terrible for me. You can use the morph of the resource to avoid the clipping with the chastity cage's ring, but it doesn't look right at all, especially with physics.

Perhaps eventually this plugin could be used to make setting up chastity cages less of a chore? I'm not knowledgeable about this, but I'm guessing that it would take a lot of morph wizardry and CUA engineering for a good result. It could also be outside the scope of the plugin. Still, I'll just leave this here in case there's at least something salvageable from the whole thing.
Hey there, I will have a look at it, it might take some time though due to holidays. Is there only this one chastity resource around on the hub? If so, its on/off state could be read, and a particular set of morphs be applied if its on. I already do this for clothes.
 
Hey there, I will have a look at it, it might take some time though due to holidays. Is there only this one chastity resource around on the hub? If so, its on/off state could be read, and a particular set of morphs be applied if its on. I already do this for clothes.
Thanks bro 🙂. As far as I know, Zoidberg's male chastity one (this link) and two (this link) are the only ones hosted on the hub. Version 2 doesn't contain version 1, if I remember right.

Good to know that there's already some logic for the handling of morphs. The whole thing could be a bit finicky, so having some ground already covered is great.
 
Thanks bro 🙂. As far as I know, Zoidberg's male chastity one (this link) and two (this link) are the only ones hosted on the hub. Version 2 doesn't contain version 1, if I remember right.

Good to know that there's already some logic for the handling of morphs. The whole thing could be a bit finicky, so having some ground already covered is great.
I doubt that this kind of "linking" will ever be possible in VaM with satisfactory results - it will either generate lots of ugly clippings when used in animated scenes and a CUA without collider mesh, or be very prone to physics explosions if the CUA has added colliders (with unique.CUA_plugins.1 GenerateColliders.cs you can do this). How should this be used? For still images it might be doable, but not for moving bodies.
 
I doubt that this kind of "linking" will ever be possible in VaM with satisfactory results - it will either generate lots of ugly clippings when used in animated scenes and a CUA without collider mesh, or be very prone to physics explosions if the CUA has added colliders (with unique.CUA_plugins.1 GenerateColliders.cs you can do this). How should this be used? For still images it might be doable, but not for moving bodies.
Yeah, I was under that impression. That's why I was so reticent about asking for it 😆. Personally, I use it more for animations, but I imagine this feature could appeal to some others, too, so others could prefer it for still images.

I don't know much about the game inner workings, but it would seem to me collision with these is just too much of a hassle. The cages are too small, and the penis geometry too fluid. I was under the vague impression that simply focusing on morphs, some adjustment of the CUA, and somewhat reducing penis joint movement could perhaps work, but yeah, it's just overactive imagination =P. I'd totally understand if you told me this is just a no go.
 
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