• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
Realistic Foreskin & Erection Simulation (Plugins)

Plugins + Scripts Realistic Foreskin & Erection Simulation (Plugins)

Download [1.02 MB]
I believe those are folders that don't exist by default. Would that go in:
1. Custom > Atom > Person > Textures > (Doesn't Exist) Stopper > Alt Futa
2. Custom > Atom > Person > Plugins > (Doesn't Exist) Stopper > Alt Futa
3. Custom > Plugindata > (Doesn't Exist) Stopper > Alt Futa
4. Custom > Scripts > Stopper > Alternativefuta > (Doesn't Exist) Textures
5. or?
You don't have to copy anything manually anywhere. Just do this:

1. Go to Stopper Alt Futa Plugin, select "Penis Material Options", then "Textures"
2. In the _BumpMap and the _DecalTex slot add one decal and normal map (e.g. from my package)
1737485774323.png

3. Be aware that you also have to select corresponding skin textures for a perfect alt futa skin. See https://hub.virtamate.com/resources/altfuta-plugin-female-futa-switch-demo.52707/.
 
How do I stop hazmhox fluid position from changing? The position always resets inside the penis on orgasm.
 
Can you detail under what circumstances, with what look etc it happens, best with a video. Have not heard of or seen any problems with this on normal looks so far!



I don't remember what version of your plugin I used before, but I could change the fluid position without it resetting on an older version.
 
I dont see any problem in these sequences?
It's that waterfall-like effect and also the position of the fluid for the bear is misaligned because of where it resets to.
 

Attachments

  • fluid.gif
    fluid.gif
    25.8 MB · Views: 0
  • Captudre.PNG
    Captudre.PNG
    64.2 KB · Views: 0
Static morph configs are reset after altfuta's character reloads the scene.
 
Static morph configs are reset after altfuta's character reloads the scene.
Please be specific in describing the problem. I cannot imagine what "altfutas character reloads the scene" means?
 
Please be specific in describing the problem. I cannot imagine what "altfutas character reloads the scene" means?
Forgive me for using a translator to communicate with you. What I want to say is that when I edit the Static Morphs Config of my altfuta character in the scene, saving the scene and reloading it will cause the Static Morphs Config to reset.
 
It's that waterfall-like effect and also the position of the fluid for the bear is misaligned because of where it resets to.
I will add an option to manually correct the offset in the next update.
 
RunRudolf updated Realistic Foreskin & Erection Simulation (Plugins) with a new update entry:

Mostly Bugfixing

  • Improved behaviour of glans reduction function to prevent foreskin clipping (larger glans now pierces less through the retracting foreskin)
  • Added fluid ejection starting point correction slider - if you have special dick geometries, you can now define a deviation along the penis length
  • Bugfix: Fixed morphs are now also loaded properly from saves
  • Bugfix: Normal map strength slider changes had still sometimes no effect, particularly out of the Foreskin plugin.
  • Bugfix...

Read the rest of this update entry...
 
RunRudolf updated Realistic Foreskin & Erection Simulation (Plugins) with a new update entry:

Various Improvements

- Change to VamTastic's Penis Skin Morph v2 (pose morph) (Realistic Foreskin)
- Change to Jackaroo's Hoodie Morphs and Textures v8 (pose morph) (Realistic Foreskin)
- One click load idle movement mocaps to make your character so something useful instead of just waiting (Control Center)
- One click load UrukYay's testicle colliders to add testicle physics (Control Center)
- Choose "small", "medium" or "large" cock setup in the cock generator (will influence random generator) (Control Center)...

Read the rest of this update entry...
 
"One click load UrukYay's testicle colliders to add testicle physics (Control Center)"

These are no rabble of puny testicles, these are UrukYay's testicles. Their semen is thick and their pubes broad!
 
First of all, great plugin, seriously.

I was curious if you had plans/an existing method to change the parameters around the relationship between the erection morphs and arousal in VAMM interactive mode. Essentially I'm wondering if it's possible to set parameters whereby a 0-100% erection morph range happens in the, just for example 0-30% arousal range. This way you get some runway with the full 100% morph before climax. I love the arousal mechanics but would prefer a way to avoid my male atoms just working with a semi most of the time.

I unpacked the var and was poking around in the code a bit. Looking at your functions for calculating the relationship between arousal and erection morphs it wasn't immediately obvious to me how one could edit those figures to get the result described above. Tried to rewrite a couple lines to create a geometric increase for the morphs while maintaining a linear increase for "arousal", but I couldn't get it working, and it was a pretty inelegant method anyway. If you had any ideas/suggestions I'd love to hear them. Thanks.
 
First of all, great plugin, seriously.

I was curious if you had plans/an existing method to change the parameters around the relationship between the erection morphs and arousal in VAMM interactive mode. Essentially I'm wondering if it's possible to set parameters whereby a 0-100% erection morph range happens in the, just for example 0-30% arousal range. This way you get some runway with the full 100% morph before climax. I love the arousal mechanics but would prefer a way to avoid my male atoms just working with a semi most of the time.

I unpacked the var and was poking around in the code a bit. Looking at your functions for calculating the relationship between arousal and erection morphs it wasn't immediately obvious to me how one could edit those figures to get the result described above. Tried to rewrite a couple lines to create a geometric increase for the morphs while maintaining a linear increase for "arousal", but I couldn't get it working, and it was a pretty inelegant method anyway. If you had any ideas/suggestions I'd love to hear them. Thanks.
Hi weirdbird
sounds like a good idea to me, I will look into it. I think it should be well possible. If I remember correctly, there is already an exponential component to modify the relationship between erection and volume growth, so something similar could work.
There are a number of other things on the way, so I will include this. Thanks for your input!
 
RunRudolf updated Realistic Foreskin & Erection Simulation (Plugins) with a new update entry:

Introducing Dynamic Veins & Wrinkles & More Idle Mocaps

This is a rather large update, including a lot of new stuff, so please report bugs or suggestions to improve and fine tune!

Dynamic Wrinkles and Veins
View attachment 471186

Idle Mocaps (Character: Tyler by PetaZwerga)
View attachment 471187& Idle

New Functions
  • Foreskin: Introduction of dynamic wrinkles and veins, depending on foreskin retraction and erection. These can be loaded in ControlCenter in the Cock Generator or individually selected in...

Read the rest of this update entry...
 
I'd like to ask if the altfuta character can't use the decalmaker-related features, and if so, do you consider supporting it?
 
I'd like to ask if the altfuta character can't use the decalmaker-related features, and if so, do you consider supporting it?
Right now, altfuta cannot use DecalMaker for the genitals, but Stopper's AltFuta plugin has built-in textures slots (Penis Material Options - Textures) - these do however not offer the same flexibility as DecalMaker unfortunately and can thus not be used with my plugin's advanced mode (only one decal, one normal, no color changes etc.).
The main problem is that DecalMaker recognises AltFuta atoms as females, thus not supporting genital options for male. This would have to be solved by Chokaphi!
 
目前,altfuta 不能将 DecalMaker 用于生殖器,但 Stopper 的 AltFuta 插件具有内置的纹理插槽(阴茎材质选项 - 纹理)——然而,不幸的是,这些插槽不能提供与 DecalMaker 相同的灵活性,因此不能与我的插件的高级模式一起使用(只有一个贴花,一个正常,没有颜色变化等)。
主要问题是 DecalMaker 将 AltFuta 原子识别为女性,因此不支持男性的生殖器选项。这必须由 Chokaphi 来解决!
遗憾的是 decalmaker 似乎已经很长时间没有更新了
 
遗憾的是 decalmaker 似乎已经很长时间没有更新了
I think Chokaphi mentioned once being working on a compmete overhaul, but not sure...
 
Last edited:
I found that for Futa characters, except for the vammoan plug-in, almost all plug-ins do not collect data for penis colliders, which makes it difficult for Futa characters to use relevant plug-ins such as wake up to simulate the erection of Futa characters, do you have any consideration in this regard?
I th

I think Chokaphi mentioned once being working on a compmete overhaul, but not sure...
 
Back
Top Bottom