No worries. If there's one thing I can assure that is shared between necomers and experienced VaM users, is frustration

But frustration can lead to pushing harder to find solutions and ideas, so there's some reward there

I also added a note on the quickdress resource description saying what the person should know how to use before following the guide.
My more recent templates (2023 and NEXT) are not meant for new users or those unfamiliar to the logicbricks and vamstory plugins. I actually thought I had this written somewhere, maybe I deleted it while rewriting, will do that soon.
The above plugins are the backbone of almost all triggers in the template scenes. They allow for complexity and options that would be very difficult to achieve with simple triggers, but for someone that doesn't understand how they work it is all very confusing when breaking it down. I understand this, I used to wonder too how the hell did people make use of those tools and why.
My first template before I understood what logicbricks were:
Superseeded by: https://hub.virtamate.com/resources/scene-animation-template-m-f.21567/ Discontinued development ## There's a newer and better made template (I hope), that expands considerably what this does...
hub.virtamate.com
When I finally moved to logicbricks - vamstory didn't exist yet - it opened up a whole new world of scene making for me. I could then do more complex things without going into trigger management hell.
If I were to open this template and see my structure, I would probably vomit a bit

, but I keep it because it is still useful for others starting who are not familiar with the stated plugins and is relatively approachable, even if messy and inneficient.
A problem with making guides, VaM or anything else really, is that everyone comes from different backgrounds and knowledge. I've been using VaM for years, and while on some things I can be very experienced, on other things I'm on a beginner level, and each person has gaps in different places than others. Knowledge building and sharing is more of a
swiss cheese type rather than a linear solid progression; and sometimes a guide hits a gap for some but not others.
If you didn't see it, the Wiki has a Guides category with curated collections of guides by topic.
Ok, back to the topic of quickdress. The concept is meant for a specific usecase and perhaps you're going too soon into it?
If you just want to load clothes on a person, a clothing preset will do that, just like a appearance preset changes the person's looks. You can also have more clothing presets showing different states of the same clothing. I wanted to have something better than this so that's why I created the quickdress preset system.
A quickdress is a set of buttons options and clothing presets that give you control of the loaded clothes using a UI. It's made primarily for use on my template-based scenes, but adaptable to others with some light scene editing. Essentially you load a quickdress preset
* on the quickdress named atom and a menu should appear, giving you options to change clothing states.
Besides loading a quickdress preset and clicking the buttons to change the clothes state, there's nothing else you need to do there. And if you want a different set of quickdress clothes, just load a new quickdress preset of another quickdress VAR. Some (on my website) even include multiple outfits, super quickdress presets if you will
*quickdress preset is a empty atom preset ("empty" is a type of atom in the misc. atom category)
If you prefer more direct guiding, feel free to contact me on Discord. I'm on the official VaM server under the same username as here.